THE DETAILS:
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++Recipient: Any Available Imperial Units ++
++Subject: Under Attack++
++Author: Colonel Velus – Ricen VII Defense Detachment++
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They have awoken! Whatever was entombed in the city has awoken and is attacking us, and they are not alone! Some of the ….. turned….. horrors…..
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++Subject: Ricen VII – Archeotech Research++
++Author: Adept Damann ++
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The world of Ricen VII hosts an Imperial colony that was jointly sponsored by the Adeptus Mechanicus and the ++CLASSIFIED++ tasked with the Archeotech research of an ancient buried city of unknown origin. Of particular note is a central structure………
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The Awakening is a Warhammer 40,000 Apocalypse game between the forces of the Imperium and Eldar against the forces of the Necrons and allied elements (i.e. Chaos Space Marines, Traitor Guard, etc. as needed to balance the forces). This is also a farewell Apocalypse event as the Wargamer’s Cave will be losing its lease by the end of July.
Entry fees for this will be $10.00 per person payable at the door. Entry fees will go towards prize support (most likely a random drawing). There are initially 14 spots available for this event (7 Imperial/Eldar spots and 7 Necron/allies spots) so please sign up by PM or e-mailing me.
Date: June 29, 2013
Location: Wargamer’s Cave: 3665 Nameoki Rd., Granite City, IL 62040
Registration Begins: 11:30 AM
Game Starts: 12:00 PM
The following rules will be used for this scenario game:
• Warhammer 40,000, 6th Edition Rules
• Warhammer 40k Apocalypse and Apocalypse Reloaded
• All Official Game Workshop Published FAQs and Datasheets
• All Forgeworld Imperial Armor Publications and FAQs
Note: The order of precedence for rules is as follows
• Scenario Special Rules/Restrictions (see bleow)
• Games Workshop rules, Datasheets, and FAQs
• Forgeworld rules and FAQs (Datasheets for Apocalypse overrides Rules in Imperial Armor)
• Adepticon INAT FAQ
Special Rules:
• Turns will be times. Each player turn will be 45 minutes. Any actions not completed by the end of the turn’s time will not occur. Any actions partially completed at the end of a turn’s time limit are halted immediately and we move on to the next player turn.
• Each player should plan on a 3000 to 5000 point force from any Games Workshop Codex:
• Each player should plan on bringing an army with at least 1 HQ and 2 Troop choices for each Codex they will use. I.e. if a player wanted to bring Space Marines and Imperial Guard, at minimum a single HQ choice must be selected from each Codex and at minimum 2 Troop choices must be selected from each Codex. Thus at minimum that player will have 1 Space Marine HQ, 1 Imperial Guard HQ, 2 Space Marine Troops, and 2 Imperial Guard Troop choices. Lastly, an additional category will be used, Weapons of Mass Destruction (WMD), which includes Super Heavies and Gargantuan Creatures. Note: WMDs will be limited to no more than 3 per player, and no WMD may have more than 4 structure points.
• Each Player may choose one free Strategic Asset from Warhammer 40k Apocalypse or Apocalypse Reloaded. Additional Strategic Assets are allowed only if granted by a chosen formation.
• The Strategic Asset “Flank March” is only allowed for a formation that grants it and then can only be used by that formation, regardless of what the Data Sheet states.
• Pulsarokits and Deathstrike Missiles are limited to 1 per player
• Disruptor Beacons are modified to only work within a 12 inch radius and also only activate on a 5+
So if you are close, go and play. There is no one I would rather play with than these guys!
Loken
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