Thursday, October 20, 2016
Monday, September 26, 2016
Thursday, September 15, 2016
Tuesday, April 26, 2016
Monday, April 25, 2016
Horus Heresy Review: Legion Mastodon Heavy Assault Transport
Unit Stats
Ok so the Mastodon comes with the following profile:
BS Front Side Rear HP
4 14 14 14 10
This is, in and of itself, impressive! Especially as it is a super-heavy transport so it cannot be one shot exploded by a lucky gunner. It needs to have all of those HP's ground down to zero. It has no fire points, but it can carry up to 40 regular models, though as part of this complement it can also carry up to 2 contemptor dreadnoughts with each counting as 10 models for the purpose of carrying capacity.
Additionally the Mastodon has two access points which are at the front and the rear of the vehicle.
Overview - even before you delve into the equipment and special rules of the Mastodon it has a fearsome presence on the table and this only improves the more you look at it.
Special Rules
The Mastodon, as one might expect, has a plethora of special rules to compliment its hulking exterior. These are Assault Vehicle, Enhanced Defensive Fire, Reinforced Shell and Void Shields (2).
Assault Vehicle - lets start with the simple one first, this vehicle is obviously designed to deliver a deadly payload and there wouldn't be much point to the bloody thing if you had to stand around scratching your arse (or ass for our West Atlantic cousins) for a turn!
Void Shields (2) - That is right! This AV14, 10HP monstrosity also has TWO AV12 void shields. Collapsed by glancing, penetrating and D hits, these can be returned on a roll of a 5+ at the end of each of your turns. Dear Throne this thing is surviviable.
Enhanced Defensive Fire - As long as one unit still occupies the Mastodon it can use its sponsons to fire overwatch, thus removing the negative of having zero fire ports. This overwatch is fired at BS2 for the standard weapons, whereas template weapons inflict D3+1 automatic hits. So its overwatch fire is better than normal! The most effective way to deal with this machine, close combat, just became a less friendly prospect... These can fire only once but at separate units as long as the unit is in their arc of fire.
Reinforced Shell - A lovely rule in a game where often bigger and badder is better. The armoured shell of the Mastodon is so secure that it contain and blast that occurs. Therefore you apply a -2 modifier to the catastrophic damage table when rolling for the Mastodon's destruction. Should a 0 or -1 occur then the Mastodon remains in play but functions as a ruined building, with both doors acting as free access points. Very fluffy and cool.
Equipment
As you would expect this beast is loaded with weapons and other equipment, lets just start with the standard equipped offensive battery shall we:
Two Sponson Mounted Lascannons - The standard lascannon that can fire overwatch (only its arc of fire) at BS2.
Two Sponson Mounted Heavy Flamers - Standard Heavy flamers with D3+1 overwatch
One Fixed Forward Siege Melta Array - 12", S9, AP1, Heavy 4, Small Blast, Melta, Stone Burner
Stone Burner - if this weapon inflicts a penetrating hit against a fortification or building then it instead causes D3 penetrating hits.
One Turret-mounted Skyreaper Battery - 48", S7, AP4, Heavy 5, Twin-linked, Skyfire, Interceptor
OK so the Mastodon has pretty much everything covered here! Flamers for hordes, lascannons for armour, skyfire and interceptor for flyers and then magma death cannon for anything stupid enough to sit within 12 inches in front of its face! Blimey oh riley!
In addition to its offensive arsenal the Mastodon also has a searchlight, smoke launchers AND armoured ceramite to boot. So you not only have 10 AV14 hull points nestled behind two AV12 void shield, but it also isn't vulnerable to ranged melta!!
Options
Optional extras with this beast include the following: 4 hunter killer missiles, an upgrade to be a super heavy command vehicle, an upgrade to have command vox relay.
Command Vox Relay - While the Mastodon is in play this allows you to add or subtract 1 to your reserve rolls. In addition any deep striking enemy units that suffer a mishap will have -1 applied to the deep strike mishap table as long as the Mastodon is in play.
Super Heavy Command Vehicle - As far as I am aware this allows re-roll of morale within 24 inches. Any one care to correct me if that is wrong?
Utilization
This will be a short section as this is a pretty self explanatory! You pack it full of death and drive it at the heart of the enemy. There is no room for being timid with this UNLESS you are facing something packing shit tonne of destroyer weaponry. D weapons are pretty much the only serious threat to this other than a Primarch in close combat with retinue. But you shouldn't be letting yourself get charged really, but dictating the charges.
I would recommend the command vox relay if you have any reserve support coming in like flyers, but otherwise give it a miss. In terms of the command vehicle, that could be very very useful in 30k given that Astartes are not fearless, but again that really depends on what you have put inside of it!
So much of how you use this depends on the rest of your force that I will leave that up to you :)
Peace out,
Rob
Saturday, February 6, 2016
Sunday, January 17, 2016
Friday, December 11, 2015
Tuesday, May 5, 2015
40K - Space Marines Coming!
Space Marines are coming back again!
Friday, January 23, 2015
Thursday, May 22, 2014
Monday, February 24, 2014
Saturday, January 18, 2014
Sunday, December 8, 2013
Friday, November 29, 2013
Sunday, November 24, 2013
Saturday, October 19, 2013
Tuesday, October 15, 2013
Fire Raptor Get Rules!
The Fire Raptor is here and bad ass! Good for both the Horus Heresy and 40K.
You can find Experimental Rules here. I want a couple. Not only do they look awesome, but the rules are pretty damn good.
220 points for loyalists (All chapters, including BA, and the Tyrant's Legion list from IA9), 200 for chaos
Armour 12/12/12, 4 HP
Avenger Bolt Cannon - S6 AP3 Heavy 7
2 Independent Turret-mounted quad heavy bolters - S5 AP4 Heavy 6 Twin-Linked
4 Hellstrike missles - no profile given
Machine Spirit (Loyalist only)
extra armor
Special rules:
Deep Strike
Strafing Run
Independent Turret Fire (described below)
Relic of the Armoury (Non-HH Legion lists only)
Can take Armoured Ceramite
Chaos and Horus Heresy Legion armies can replace quad bolters with Reaper battery - S7 AP4 Heavy 4 twin-linked - 10 points
Blood Angels can replace Hellstrike Missiles with Large Blast blind/locator beacon missles for free
Non-Chaos(Marines, Wolves, Dark Angels, Blood Angels, Vangaurd assault armies and Tyrant's Legion) can replace the quad bolters with twin linked autocannons for free
As long as you're normally able to shoot, the turret weapons (quad bolters, reaper battery or autocannons depending what you take) can each fire at their own target independently, and don't count against the number of weapons the Fire Raptor is able to fire in the shooting phase(hence why having Machine spirit, and paying 20 points for it seems sort of pointless).
Chaos raptor can take daemonic possession for 20
'Relic of the Armoury' A primary detachment can have one model with that rule normally. If you wish to take a second model with 'Relic of the Armoury' in your primary detachment, the detachment must include a Master of the Forge, Interrogator-Chaplain, Recluisarch, Rune Priest with Beastslayer, or Warpsmith, specific codex dependant, obviously. This represents the rarity of the vehicle requiring the blessing of some 'keeper of relics' to oversee their use.
Monday, September 30, 2013
Jim Wappel's Storm Eagle
If you don't know Jim Wappel, he is one of the top painters in the country and a super nice guy. And while everything he tends to do is amazing,

Check out Jim's blog here.
Nykona
Labels
Disclaimers
Apocalypse40K is a registered trademark of Dice of War, Inc.. ©Copyright 20010-2013. All rights reserved.
Warhammer 40,000
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Warhammer
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
General This web site is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.



















