Wednesday, May 4, 2011
Games Workshop recognizes The Big Game on its Facebook page!
Thursday, March 17, 2011
The New World Records
So, after finally verifying all the army lists from The Big Game, we were able to compile our numbers and so here are the World Records as they finally stand.
Most Points in a Single Game
This requires all models to participate in a continuous game on one table interconnected or otherwise. All models must be painted (3 colors + based) and the game must last 4+ turns over an unbroken time period (eg-with some breaks, but no "pause and come back the next day").
(The previous record for the Biggest Apocalypse Game was 382,000 by Siegeworld)
Same as Most Points in a Single Game, but models don't need to be painted, and one or more discontinuous tables. Anything goes so long as it is interrelated and simultaneous. No turn requirements.
Same as Most Points in a Single Battle, but allows for multi-location play.
See Most Points in a Single Battle (single location). Same restrictions apply. This record is anything goes so long as it is interrelated and simultaneous. A miniature is counted as any piece which has its own base or does not use a base. Essentially, if it can be moved on its own (thus a swarm base is a single miniature).
(The previous record for the most minis in a Single Battle was 6,500 by Siegeworld)
Most Tank Models in a Single Battle
Anything with an AV, MCs, and GCs count as one, so long as they're painted. Single battlefield as per the first record and no turn limit.
Tuesday, February 22, 2011
The Big Game - Final Numbers
(The previous record for the Biggest Apocalypse Game was 382,000 by Siegeworld)
Total number of models on two tables 864,057
(The previous record for the Biggest Apocalypse Battle was 520,000 by GMI games)
Total number of miniatures 18,592
(The previous record for the most minis in a Single Battle was 6,500 by Siegeworld)
Total number of vehicles 1,752 (Not a record)
Wednesday, February 2, 2011
The Big Game - Apoc-Eclipse, Apex, NC
There was 96,850 points on the table. 64 Chaos/Xenos structure and 53 Imperial.
We used the objective rules for the world-wide Apocalypse game. This called for 10 objectives and for us to tally them at every half turn starting in turn 2. Here's how it went:
2a 2b 3a 3b 4a 4b total
IMP 4 4 1 3 1 3 16
XENOS 6 3 3 0 6 3 21
So, it was Chaos over Imperial, 21 to 16.
We stopped afetr the fourth turn which gave us plenty of time to clean up.
The battlefield (at lunch time):
My side of the table was very titan-heavy as all of the Imperial structure points were either on that side of the table, the high-mounted Defense Laser, or off-table as two Thunderhawks. Chaos had a good chunk of our structure points on the other side of the table in the form of Scott's three Plague Towers. My plan was to use my titans to take out the smaller titans near the Emperor's left side, this way all of our Deep Striking and summoned forces in turn 2 would be safer. It worked well as we took out the Warhound and nearest Reaver.
Some of my super-heavies (Warlord and Reaver were sure to be within 6" of Silver Tower for the 4+ save):
Facing down the Emperor Titan:
JSV's mighty Emperor Titan:
Return fire in turn 1 was nasty, but they almost ran out of time. They poured fire into the Tzeentch Silver Tower and should have killed it three times over when it finally died. After that, I lost 4 structure and both arm weapons on the Warlord and most of the shields on the other titans.
In turn 2 I had a clear plan on what to do vs. an Emperor Titan. Abaddon, carrying a Vortex Grenade, deep-struck at its foot with a squad of Khorne Terminators, scattering into its feet and getting delayed until turn 4. (He never did throw that grenade, so he'll have it next time!) Magnus came out of the Warp Rift in turn 2, along with a Lord of Change, a Daemon Prince, and M'Kachan (special character LoC) and they all tripped over themselves to not destroy the titan for as long as possible. A squad of Tzeentch Terminators landed in front of the titan and never really did much besides contest/claim/contest the objective.
My Fire Lord (Tzeentch Thunderhawk) was kept off of the table until turn 3 so the other units could come on. It fire-bombed some scouts out of an objective and then dropped Ahiriman with two squads of Thousand Sons onto an objective. 3+/4+ is a nice thing to have on an Apocalypse battlefield! The Fire Lord also served to hide a squad of Robert's Ultramarine Terminators from my view; Terminators that eventually destroyed the Warlord Titan! Ahiriman was kicking himself for sure that day.
The Emperor Titan exploded in turn 4a with a 35" Destroyer shot. The final structure point was removed by Magnus the Red, which made him feel better because he rolled a '1' and was unable to attack it at all during his first turn on the board. The nice thing about assaulting it with a bunch of Tzeentch daemons and Terminators is that everyone had either a 4+ or 3+ invulnerable save. This was the only way the Chaos side was able to claim the objective at the titan's feet, since the explosion happened in turn 4 and there were two Space Marine squads inside the titan. I lost most of my Terminators but there were still enough Terminators and Screamers (yes, Screamers) to claim the objective. Still, a Imperial Terminator squad, delayed until turn 4, deep-struck and contested the objective for the second half of turn 4.
I'm very glad that it exploded the way it did. It made everything worth while. :)
Leviathan confronting a Plague Tower (one of three):
Lictors going to work on the Defense Laser:
Fire Lord lands (note the Ultramarine Terminators being shielded behind the tail!):
Lots more images including videos and a slideshow here.
I was very glad that I decided to bring so few models. It was very easy to run the army. It was weird that I deployed five squads in turn 4 (Abaddon, Ahirman, Khorne Terminators, 2x Thousand Son squads) just to take them right off again. 12500 points was never so easy.
The man-of-the-match was the Silver Tower. I only wish I would have had a chance to shoot with it!
Matt
Monday, January 31, 2011
The Big Game - Borderlands, SC
On a frigid plain on Corridian IV, forces of the Tau, Dark Angels, Black Templars, Witch Hunters and Warmakers Space Marines detect strange emanations from a refinery. The Dark Angels also suspect one of the Fallen masquerades in the other chapters. Their accusations propel brothers into war! The Dark Angels forge a temporary alliance with the Tau. Then disaster--a splinter force of Tyranids arrives on the planet. But mysteriously they direct their attacks only at the Templars and Warmakers. The stage is set for an apocalyptic battle!
I will give a general outline of how the battle went before showing the pictures with comments. We had two objectives which were scored at the top of the player turns. The Imperial objective (the one in Imperial territory) was in the "south central" of the board near No Man's Land. (The camera generally faces north.) The Xenos Objective was in the southwest by a building.
Imperial team:
Jim - Black Templars/Witch Hunters - 4000
Sam (me) - Warmakers Space Marines - 4000
Austin - Black Templars - 1800
Total 9800
Xenos team:
Jon - Dark Angels - 4000
Hunt - Tyranids - 4000
Chandler - Tau - 2500
Total 10500
The Xenos took first turn and deployed mostly Tau and DA, with a few Tyranids, along south-central of No Man's Land, with some Tau and DA in the NE. The Warmakers and Austin's BTs went in reserve entirely, while many of Jim's BTs deployed opposite the enemy in the NE corner. Jim and Hunt both used the Tunnels asset, however most entrances were guarded, so this didn't have a big effect on the game.
In the NE corner, Jim's Templars waged a back-and-forth battle with DA and Tau forces the entire game.
Around the Imperial objective was a flowing scrum involving virtually every force. The Imperials scored this objective on the first tally, the Xenos on the second, and then it was contested for the rest of the game.
The Xenos objective was held by DA bikers and later also by Tau Fire Warriors. Austin's BTs, particularly Terminators, attempted to contest the objective, coming in using Flank March. They were mainly stymied by gaunts coming from reserve behind them. The Thunderhawk did bomb the Tau Fire Warriors off the objective, but the DA Bikers were close enough to still hold it. Therefore the Xenos held their objective the entire game.
Final score: Xenos 7 - Imperials 1
The Xenos Battle Line |
The Xenos advance into No Man's Land. The Imperial objective is the mini-nuclear plant (from ArmorCast). |
Forces face off in the NE corner. |
LR Terminus and Thunderfire Cannon! This looks like the endgame at the Imperial objective. |
Saturday, January 29, 2011
The Big Game - Norway!
The 7th army group had been tasked with establishing a landing site on the southeast peninsula, and conducted the drop with efficiency an aggression. The intent of the strategy was to establish an Imperial force that would push opposition towards the larger group of allied forces fighting in the north. Initial opposition was far lighter than expected, but shortly after the drop representatives from the Silver Skulls chapter vehemently advised an offensive push beyond the ruined city Imperial forces were holding. New intelligence revealed an enemy plot that had to be averted at all costs. The commander of the Silver Skulls Astartes would not divulge where he had got this information from, but his plan was stoically (and surprisingly) supported by the Dark Angels commander.
Imperial lines formed their first wave of armor up on two honored Baneblades and began to push towards the ruined city's limits. Immediately upon reaching that limit, the enemy came into view. A daemon device, a chained cube seeming to barely contain its infernal energies, hovered just beyond the last of the tall ruins. Sorcerers in the livery of Alpha Legionnaires were spotted manipulating the hellish device, and the Silver Skulls commander ordered the attack. As soon the first guns opened across no man's land warp rifts appeared all across the battle lines, bathing the entire area in waves of unnatural darkness, unnerving the Emperor's lesser men and disrupting line of sight. Through these rifts daemons of the warp began to pour, their heretical laughter drowning out the roar of the many corrupted Rhinos racing forward with assault troopers from the Alpha Legion and World Eaters.
The close range firefight was joined by the eruption of landmines cleverly hidden by advance elements of Catachan regiment. Several ancient Rhino APCs of the renegade marines were left torn and battered, and the Brass Scorpions' advance was faltered by intense fire from the Baneblades' holy weaponry. The Silver Skulls commander and his honor guard tore into the gargantuan daemon, but An'ggrath stood ready along with a lieutenant, daemonic prince elevated from the Alpha Legion that was currently warband pushing up the western flank. One by one the honor guard fell as they fought against the fury given form. An'ggrath and his daemonic prince slew with roars of rage until only the commander stood against their terrible will. His doom was imminent, but definitely the commander stood his ground and struck An'ggrath a mighty blow. He would not fall. Not yet. The Imperial lines needed more time.
Hearing the frantic chatter of Marauder Destroyer squadrons failing to make an attack run, Brother-Pilot Angelus called all Navy Valkyries to form on him as he set his Caestus Assault Ram on a course straight into the terrifying dark cloud of hell unleashed. Trusting in the Emperor and the Astartes pilot, each Valkyrie dropped into the battlezone at combat speed, and as guided by Emperor himself; each and everyone came in with pinpoint accuracy and deployed their passengers safely as they poured their fire into the rear of the advancing Brass Scorpions. The brave drop troops rallied around the commander of the Mithas regiments and pushed towards enemy forces, trying to create a gap around the daemonic doomsday device.
Brother-pilot Angelus made his peace with the Emperor, and continued to guide his Caestus Assault Ram true towards the primary objective. Even as his ship was torn apart by Alpha Legion Havocs, his veterans passengers followed the Dark Angels commander out into the heart of the enemy. Behind them, guardsmen died as they faced Terminators, Blood Crushers, Defilers and terrifying Soul Grinders - all responding to the Imperial intrusion. Their doom would have been sealed in an instant were in not for Guardsman Marbo, appearing out of a small, dark pool of marshwater; His demolition charge was aimed to slay the force of Chaos Terminators, but after the explosion three still remained. Understanding his duty, the lone guardsman charged.
Back on the western flank, Uraka's hate-screaming hordes were answered by the roaring battle call of Catachan jungle veterans. Having faded away after placing their traps earlier, they now re-appeared. Led by old Iron Hand himself, a whole platoon of deathworlders fearlessly charged into the daemonic formation. As a berserk missionary screamed his fiery oratory, Catachan guardsmen sacrificed themselves with faith and fury. There was no mistaking their doom, but nor was there any mistaking their intent. With cries to the Emperor they fought themselves into a wedge aimed straight at Uraka himself, and in devotion they tore him down even as Bloodletters feasted on their remains. The Missionary was the last to fall, impaling his staff, bearing the book of his faith; into the sizzling remains of the notorious daemon as hellblades hacked him to pieces.
Massed Imperial fire was slowing and weakening An'ggrath and the Brass Scorpions, which in turn was holding up the advance of several squadrons of Khorne Berzerkers. However, the battle still hung in the balance. While the second wave was pouring massive amounts of fire into the enemy lines, it still seemed as if their break-through was imminent. The line must be held! At this, the Silver Skulls Epistolary committed to the field of battle along with a full squad of marines in Tactical Dreadnought Armor. The Terminators arrived via teleport right into the lines of battle amongst the ruins on the eastern flank, braving hellish amounts of fire from the 60 renegade guardsmen dug into the ruins alternating ranks of fire. One my one the Terminators fell as the thousands of shots finally began to find weak points in their armor, but they managed to protect the Librarian who strode on in the middle of the squad.
Although his protection began to falter, they had brought him to where the psyker needed to be. Calming his mind and calling upon his faith in the God-Emperor of mankind, his father's father, the librarian faced the charging Greater Brass Scorpion of Khorne and deployed his Vortex Grenade. Slowed by the pummeling of two Baneblades, pinned and disrupted by strafing fire of the single Marauder Destroyer than had found the battlefield, the daemonic engines was unable to avoid the lethal device as it open up a rift back into the warp which tore the immense engine apart.
Deeper behind the lines of battle, Marbo used all his craft to find weaknesses in his opponent's armor while avoiding fists of crackling power and roaring chains, and one by one managed to bring the last three terminators down. The victory emboldened the drop troops, who held their position against the terrors that tore them apart, giving the Dark Angel commander enough time to fight his way through massed enemy fire and assault the crackling doomsday device. In the heart of the enemy, the commander tore into the cursed device, ripping apart its chains with his might power fist, and unleashing the hellish energies contained within. With a wild scream of rage and torment whatever was contained within the heretical cube tore free, and a storm crashed across the battlefield. Unholy lighting struck across the field of death at random, the screech of their passing momentarily paralyzing men and marine alike. The Baneblades were too of targets to avoid the lightning, however; and suffered greatly from their empyrean energies. One even ground to a halt, barely intact and its main armament burned out from within. The crew of the other struggled to contain and control the damage, and keep their holy iron charge operational.
Dozens of Guardsmen watched in despair as the librarian vanished amongst a sea of blood red, vox-amplified roars of rage and screaming chainaxes all but drowning out their senses. Soldiers cried out in frustration as they lost sight of their silver hero, their grips on their guns slacking as dread seeped through their limbs, into their shaking fingers. However, with a sonic boom the Terminator re-appeared, a dozen yards closer, his silver armor splattered in blood, static of power still dancing across his armor after the psychic gate, but his stance still strong and determined. The Berzerkers rushed him again, but as they did the number of their dead left behind became apparent. The guardsmen took to their arms and rushed forward with a cheer, Chimeras rumbling beside them, and as they advanced they watched in admiration as the Epistolary faced his attackers with martial perfection, his force weapon cutting down traitor after traitor, his blessed armor fending off every swipe of their angry axes.
The librarian cut down the last of the Berzerker squad, and before the doomed traitors could be reinforced, brave soldiers of Mithas and Dessaria took up position to meet their charge. The Imperial line of defense was again complete, strong and determined.
Battle Report by Kag Sawyer.
Friday, January 28, 2011
Armies of The Big Game - The White Knights
Thursday, January 27, 2011
The Big Game - Royse City, Texas!
Lots of Titans, good terrain, and a TV at the end of the table! |
The forces deployed across all 4 battlezones. Table was a 6ft by 16ft where roughly every 4 feet there was a different zone. City, Military, Industrial, Sea-Pasture land and Hills.
Many of the titans and super heavies were placed in the pastureland but there were plenty still spread throughout all of the zones.
7 Titans and 8 Super heavies including a Tau Flyer and 4 Warhounds (2 Nurgle and 2 Imperial) 1 Reaver , 1 Stompa, 1 Nurgle Plague Tower.
The Fluff
Corridian IV
The XENOS forces catch the Imperial Troops trying to bring more troops in from their orbiting navel craft and during the initial stages of the battle the imperial forces are short handed but determined. The initial onslaught from the XENOS armies disables and slows an imperial shadow sword and strips most of the void shields from the Reaver Titan 628. Orks, kroot and traitor guard pour into the streets of the city, military complex and industrial zone. The Imperial Troops in other zones do not fare badly and only a hydra or two suffers shaken but the Vortex Deathstrike Missile is destroyed by the Tau. The XENOS are aggressive and advance very quickly and appear to have been hiding in wait and quickly move to secure objectives. The imperial forces still in transfer of technology mode try in desperation to get more boots on the ground and a brave group of scouts fights towards another objective while Imperial Troops secure the buildings.
Turn 2
Turn 3
Turn 4
Wednesday, January 26, 2011
The Big Game - Canberra, Australia!
Well the guys at Cancon Apocalypse in Canberra, Australia joined in the big game and had a most unique table arrangement! They also had a Tron - based Tau army!
The approach taken by the Xenos meant that there were four critical points: The starport approach, the crossroads, the defence instalment, and the fortress door. Starting with the initiative, the Tau dropped bunkers a critical points, and filled them, at the crossroads and the starports. The Tau snuck crisis suit teams into the rear of the patrolling Scout Titan, and after Ion skimmers stripped it's shield the rail guns took a toll, forcing shutdown for repairs.The Orks charged straight out of the defence lasers, heading straight for the crossroads and ultimately the fortress. The Blood Angels responded with their usual speed and efficiency. Nearly 50 terminators came in, taking the Defence Laser, and contesting the crossroads. They peppered the Stompas with Krak missiles, immobilising the first one just as it cleared the radiation bridge. Various third company units took cover and started pouring fire into the attackers, and the vehicles started roaring along desert floor and the elevated roadway from the Mountain fortress to the starport.
In response the Orks poured their infantry towards the defence laser, but the Terminators held. The Blood Angels held the mountain gate and weathered the Tau aerial bombardments. The crossroads was a fiercely contested bloodbath, where Tau, mercenary Guardsmen, Ork and Blood Angel blood mixed in a sickening paste. 3rd Company Assault elements cleared the starport approach bunkers, and Brother Endaro ranged from within his Furioso Dreadnaught tomb, smashing Tau skimmers like tinfoil toys. The Warlord brought it's sytems back online, and started pot shots at infantry and Stompas alike.
Enraged, various Stompas approached the Warlord, sweeping the crossroads into Xeno control. However, the Titan Princeps was cunning, and hid his Titan away from Stompa claws by using the massive road approaches. The Tactical squads were slowly consumed by crisis suits fire, Stompa flame and claw. But the Sanguinary Guard and Assault marines kept sweeping the bunkers of Tau infantry, and the Son's of Zo weathered the green tides at the defence Laser.
The Blood Angels were pounded and battered, but they endured, and kept their mountain fastness secure. By holding the objectives, they soon called in overwhelming forces to their mountain home, and routed the enemies who dared attack Baal.
The empty tables - not the ones in the back! |
Definitely an interesting layout! |
A Tau flyer targets a Warhound! |
The Tron Tau! |
The Orc conga line! |
Tuesday, January 25, 2011
More photos from The Big Game!
Both Imperial Fortress Wall sets protecting the Traitor legions! |
John Lawrence, Andrew Schmidt and Dave Ashworth having fun...the name of the game! |
Wayne Clark's 67,000 points of IG took up 3 tables and he faced off against EVERYTHING! |
Ron Kent's Hierophant. He couldn't play it since he was playing Dark Eldar, so he lent it to a total stranger! |
My Crimson Templars get off a first turn charge! |
What I faced! |
Titans reigned on the unpainted table! |
Labels
Disclaimers
Apocalypse40K is a registered trademark of Dice of War, Inc.. ©Copyright 20010-2013. All rights reserved.
Warhammer 40,000
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Warhammer
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
General This web site is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.