From FodaBett on the Apocalypse40K Forums.
Formation:
Studio's Tesseract Vault and the Obelisk: both of the Vaults have the Seismic Assault Ascendant Power (you've got to give them two out of a list of six, and all of them are truly nasty), which unleashes a massive 6D6 S8 AP3 shots per turn (new apoc barage).
The Obelisk: its Gravity Pulse ability automatically hits enemy flyers in both shooting phases.
Having a whole Battle Company gives you some major advantages, such as a bonus Orbital Strike Strategic Asset and the Comrades-in-Arms rule, which enables all squads in the Battle Company to fire overwatch for nearby allies when they are assaulted.
Ripctide Wing: 3+ Riptides gains Coordinated Attacks and Networked Reactors
Transcendent C'Tan (no rules listed)
WraithKnight Dreamwalker Squad: 3-5 Wraithknights. Gains Dreamwalk (fluff mentions faster response times)
Baneblade: 525 pts (with no sponsons), can take 2 sets of sponsons for 50pts a pair (lost option for flamer sponsons and option for extra armor), commisar tank upgrade for 45pts, and command tank upgrade for 200pts. HK/Stubber/SB all as guard codex.
Command Tank is a High Command formation as well as a super heavy vehicle, and counts as an HQ choice.
Librarius: five+ Librarians, will unleash a Force Vortex. Woe betide anyone who is caught in that!
Predator Assassin Squadron: Three new Predator Annihilators should be a match for most armoured targets (their killshot rule makes their firepower even more dangerous than usual. making them fire as a D-weapon if all their lascannons hit). At the start of the game I have to nominate a chosen target and they do a lot better against that (all weapons are twin-linked), but as long as I choose the right formation for the right targets, they will be deadly.
Legionnaire Warband: units have Hatred and be Fearless, so long as they're within 12" of a Space Marine. Warlord may call Finest Hour. So Death Guard with Typhus get Feel No Pain and Fearless.
Heldrake Fear Squadron: pre-game Vector Strike, as well as its 'always-on ' Daemonforge.
Assets:
Crusade Banner: Pick a Marine standard bearer, all marine units with models within 24" gain FNP
Camouflage: any army. Pick a friendly HQ unit. Friendly units within 24" of that model have shrouded the first turn of the game
Blind Barrage: The same
Trophy Kill Strategic Asset rewards us with three extra victory points if we can kill the enemy Warmaster.
Entropic Plague Strategic Asset, which, on the turn I use it, strips every model within 3D6" of my Warlord of its armour save. Very nice indeed.
Additional notes:
FlankMarch: Only allows one formation to flank march
That last one is a big one! We have been playing this way for a couple years now.
Loken
8 comments:
The rules for the Fear Squadron are incorrect. The daemonforge isn't 'always on', the formation just allows them to use their daemonforge every turn instead of only one turn. Every time they use it they have to roll a dice to see if they lose a hull point as normal.
Great summary of the info so far. Crusade Banner will be great with a Battle Company or Devastator Company in a Wall of Martyrs.
I'm sorry, I don't play Apoc...what consititutes a company in terms of Apoc rules? Surely it can't be the fluff version of a company.
I think this would probably be the battle company.
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1080018a&prodId=prod2080038a
Yep that would do it. Full company means full battle or reserve company...100+ space marine goodness. Not including vehicles.
I've built 86 Marines in the last week to expand my small starter force to a full Bartle Company. Used up almost every Marine leg I've collected over the years to do it.
I see a lot of Snapfire coming as I go to ground in the Wall of Martyrs to survive. :)
I can never seem to completely finish an army to my satisfaction...maybe I need to just try to build an entire company.
I've found it very satisfying this past week. Painting begins today. :)
I won't feel finished after this, but a solid core will have been built I feel.
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