Saturday, April 14, 2012
Pre-Heresy Thousand Sons army for sale!
Friday, April 13, 2012
Warhammer Forge releases "K'Daai Fireborn" Monsters
From Forgeworld:
Designed by Edgar Skomorowski, the K’daai Fireborn are a set of three intricately detailed multi-part resin models, available to pre-order now for despatch from Friday 27th April. This kit contains three different torso designs, three different lower bodies and three different pairs of weapons – each of which are fully interchangeable. Rules for the K’daai Fireborn fielded as part of a Chaos Dwarfs army can be found in Tamurkhan: The Throne of Chaos, and Binding Scroll rules to align this powerful force of darkness with other Warhammer armies are included in Monstrous Arcanum. Additional ranks and Empire figure shown in some images for illustration purposes only.
I don't play Fantasy, despite the efforts of many of my friends. I have my hands full with building 100,000+ points of Space Marines and IG for Apocalypse, but I love the fact that Fantasy is getting the Forgeworld treatment finally.
Alec
Dark Angels Rumors - Angels on the Way!
Aparrently stuff we have heard re Chaplin Wolfguard style units is not far from the mark. They are to get a new speeder variant.
New elite Ravenwing unit.
I was also told of a new psychic power that works similarly to some sort of shield that a Necron unit gets. Basically it forces a unit targeting librarian to hit an allied unit instead. Not familiar with new Necron book so not sure what that is.
Know it is not much . Second hand info and all but his stuff matched what i had read here so thought i would pass it on. Anyone able to add anything?
Thursday, April 12, 2012
Raging Heroes Releases Orc Warmaster
Fits on a square 25mm base
White metal or resin
31mm from floor to eyes
Total height: 78mm
Win The Horus Heresy: Visions of War for free!
We will pick one Follower from our blog this coming Monday and then make sure they are following us on Facebook. If so, you win. And the book will be shipped to you for free.
Wednesday, April 11, 2012
Back to Base-is to Release Paint Station That ROCKS!
Tuesday, April 10, 2012
Raven Guard Short Story "Prey" released
The Black Library has released "Prey" a short story about a Raven Guard Chaplain fighting a mysterious creature on Deliverance.
The shorty Story is available for download on The Black Library site. It costs a mere $ 1.25.
Alec
Book Review - The Gildar Rift
Reviewed by Dave Millest
The Gildar Rift by Sarah Cawkwell
When the ancient warship Wolf of Fenris emerges from the warp, Imperial forces find that it has been overrun by the dreaded Red Corsairs. However, this is no mere raiding party – Huron Blackheart and his entire renegade fleet soon follow, intent on conquering the Gildar Rift and tightening their grip on the sector. Lance batteries and torpedo salvos burn fiery contrails through the void, and only Captain Arrun of the Silver Skulls Space Marine Chapter can halt the renegades’ advance. The fate of the Rift will not be decided in the heavens but on the surface of Gildar Secundus below.
Monday, April 9, 2012
Quantum Gothic - An Interview with Founder Rob Cirillo
Sunday, April 8, 2012
Apocalypse Primer - Hosting a Game
2. HOUSE RULES
I. Flank March asset is outlawed or limited to only 1000 points (Flank March is extremely overwhelming).
II. If any formations or units are banned
III. Whether scoring units will be as per 4th edition (almost anything can hold an objective) or 5th edition (only Troops can hold the objectives). Apocalypse was originally written for 4th, so make it clear to all players which way the scoring will go.
IV. Points limit (or model count limit) per player. Most games work best when folks roughly equal points and no one individual is trying to field several hundred models or over 10,000 points. In the former case, if their is a large points discrepancy, folks with fewer points will get bored real fast. In the latter case, if someone is trying to run tons of stuff, the game turns will take forever. For most games outside special "go-bannanas and bring everthing you got" games (like The Big Game) it's good to keep things within limits.
1. Don't need to roll to get through armour. For example, hit a Land Raider and its an automatic Penetrating Hit. Important Note: No Glances - in particular as the glance exception (skimmers getting glanced only) is gone with 5th edition.
2. No cover saves against it. Smoke, Kustom Force Fields, lurking in ruins, etc, doesn't help against this.
3. Center hole in template doesn't need to be over vehicle to get full effect - anything touched by template is affected (even the edges).
4. +1 on the Damage Chart
5. Automatically wounds any non-vehicles it hits - no need to roll to wound. Important Point: the 1 in 6 chance of surviving due to a wound roll of 1 that you get with normal weapons doesn't exist with this weapon. No survivors when a group of infantry get hit, whereas a normal weapon will sometimes leave one or two standing when it fails to wound them.
6. Inflicts Instant Death irregardless of targets toughness (better than "doubling out" a target). So if a Wraithlord is hit (toughness 8), it will immediately die from just the one wound.
7. Points costs for D weapons typically are far underpriced compared to other weapon options, or D weapons and normal weapons are offered as equals when outfitting your vehicle.
As just one example, look at the Warlord Titan. Compare the Volcano Cannon and the Melta Cannon. Both are one shot 10" templates. The Melta Cannon looks real cool at first glance. Lots of dice to go through armour. But wait, the D weapon ignores the armour - no need to try to get through it. And it ignores the armour irregardless of whether the center hole of the template is over the target or not - everything the template touches gets hit hard. And it has 240" range vs 72" for the Melta Cannon. Infantry hit by the Melta Cannon would get cover saves, and would survive a wound if toughness 6 or better and had multiple wounds. A D weapon would instead nerf them entirely.
The downside of D weapons in Apocalypse is that suddenly everyone shows up with a max load-out of D weapons and no one plays the other weapons. Consider the cheesy-ness of a Warlord Titan with 2 Turbo Laser Destructors and 2 Laser Blasters. That's 10 5" D shots a turn!
Also, there are some equity issues in that some races have access to few or no D weapons - Tyranids, Dark Eldar, etc.
The most equitable solution seems to be to have a house rule that reduces the template used by one level. So a 5" template uses a 3" instead. A 10" uses a 7" instead. This also provides incentive for players to use the other weapons instead of the D ones, as their larger blast makes them better against infantry. Upping the points cost for D weapons has been discussed, but the conclusion many came to is that people would continue to favor D weapons even at a much higher points cost as in their listed form they are a wonder weapon that basically nukes everything ("It slices, it dices, it smashes tomatoes - the Ginsu D weapon").
4. HAVE FUN!
Last Day to Enter to Win a Battlefoam PACK Mini!
Today is the last day to enter to win a Battlefoam PACK Mini! We are giving one away FREE to one lucky winner. What do you have to do?
We will pick one Follower from our blog this evening and then make sure they are following us on Facebook. The winner will get the Battlefoam PACK Mini shipped to them for free.
Alec
Saturday, April 7, 2012
The Horus Heresy - 2012 Schedule
About the book
The story
The story
About the book
Apocalypse Battle report - Eldar vs. The Imperium Rematch
Last November, the Los Angeles Games Workshop Battle Bunker hosted an epic Apocalypse battle between the forces of the Eldar and the Impeirum. The Imperium squeaked out a 1 objective victory (scoring objectives only the last turn). So the forces of the space elves wanted vengeance! The game happened this past Saturday. Here are the results:
The Basics
60,000 points per side. The Imperium didn't have some of its regulars, so couldn't muster more. I lead the Imperial team of Hannibel, Andrew, Bill, Travis and Jared. Wolf lead the team of Ryan, Brian, Dan, David and Anthony.
No limits on Forces, each side gets 6 strategic assets
MAJOR FORCES
Imperium
1 Warlord Titan
3 Reaver Titans
3 Warhound Titans
23 Flyers
Eldar
4 Phantom Titans
6 Revenant Titans
10 Flyers
TURN 1
The Eldar choose to go first (Imperium had the choice last time). They deploy pretty evenly across the board, though they leave some of their objectives in their deployment zone pretty unprotected. The Imperium laucnhes a double blind barrage (one from Strategic Assets, one from Bellerophon formation). The Warhound on the right side gets totally disabled. Warlord loses some shields. A few things blow up.
The Imperium returns fire. Only one player has careful planning, John with the Imperial Air Force. He brings in his lightnings and Thunderbolts. He goes after the Eldar Cloudstrike Formation and it is blown out of the air in front of the Warlord. One survives.
TURN 2
The Eldar blow up the Warlord and a Warhound of Alec's. Both go Apocalyptic! There are very big craters on the Imperial side and the biggest piece of terrain is gone, taking with it 20 IG and the entire Eldar Striking Scorpion formation that appeared in the building on Turn 1. Dan Foster, who blew up the Warlord, can't roll higher than 4 when penetrating vehicles with the "D" level explosion. Kinda funny. He immobilizes about 8 vehicles (mostly Hydra and Manticores which won't move anyway). The Eldar had a bunch of models in the Imperial lines and they mostly die. The Phantom Titans are brutal. They tear away at the Imperial Titans, though the two with Glaives can't get near Imperial Lines.
The Eldar have about 8 Nightwings which show up. They are very nasty and take down a Vendetta, and damaged 4 others. Cover saves keep most of the Vendettas alive.
The Imperium returns fire and takes over the right side of the board. Hannibel on the left has his hands full with The Seer Council of Ulthwe, but is threatening the objective in the enemy deployment zone. A lot of this turn is spent going after the Titans and setting up for Turn 3. The Phantom on the right is totally stripped. One goes down. 3 Caestus Assault Rams come in from reserve, one using the Flank March asset. It drops out 10 Terminators with Chain Fists who disassemble a Revenant.
TURN 3
The Eldar bring in their Webway portal and drop a HUGE amount of stuff in front of the Imperial front lines. Their Phantom on the right regenerates its weapons. The Imperium takes a lot of damage on the right and middle, but the remaining Imperial Titans stay alive.
The Imperial Air Force is on the table in force now and goes after the Phantoms. Two go down. Revenants fall. The tide has turned as the Imperium grabs 3 objectives in the Eldar Deployment Zone.
Game over. No need for Turn 4 (we ran out of time anyway) as the Imperials have a commanding lead that the Eldar won't overcome.
SUMMARY
Eldar had more Titans and more "D" weapons, but the Imperium ruled the skies. I would be in favor of balancing both and limiting the # of each. Good strategy on both sides and great players. The Eldar were seriously lacking in troops due to one player not showing up, so they were mech heavy and that actually hurt them. They were unable to hold objectives in their deployment zone.
One major argument when one player didn't read the rules! But all was good and even rules arguments result in no hard feelings in our group.
Next up, Imperium vs. the Orks!
Alec
Friday, April 6, 2012
40K Cosplay - Female IG Commisar
Cosplay is getting bigger all the time and Wrahammer is getting plenty of attention. So I am going to cover some of the better 40K cosplays, showcasing one costume each week.
Cosplay.com is the best place to find good 40K cosplay. It has some amazing costumes up. One is an Imperial Guard Female Commisar. It got Best in Show at the Wellington Armageddon convention in 2010.
The Costume:
Forgeworld Open Day, Part 4 - The future of Forgeworld
Mark Bedford:
- Currently working on command squad, (i seem to recall it will be mostly MkIV) with plumed helmets, cloaks, etc... Will include a captain, apthecary, champion, standard bearer as one would expect.
- Apothecarties designed to show the evolution of the apothecary specific kit.
Blake Spence:
- Working on more Zone Mortalis boards, diagonals and other more interesting specific boards.
- 'dressing' kits being worked on; so that'd be like 'engine room' 'medical-bay' 'command and control' etc, etc..
- 3D boards being considered/wanted, logistics still uncerain though. i.e. multiple levels.
- City Fight realm or battle boards being worked on, very nice progress. Will accommodate the GW 40k buildings.
Alan Bligh:
- Imperial Armour 12 to be a 'snap shot' of a day in the Imperium, based around a predefined piece of space, sub-sector/system. It aims to show that the Imperium is torn apart by War, with multiple threats and conflicts in short periods of time. It endeavours to give a feel for how chaotic the universe really is.
- Necrons main protagonist.
- Minatours & Guard main Imperial assets, Minatours logical as fleet based and models/upgrade kits on the horizon.
- Orks likely involved.
- Consideration to other races such as Eldar/Dark Eldar and minor Chaos elements still in progres.
- Alan alson confirmed that the prison planet idea is not lost, and will feature in a future book with a Tzeentch cult (involving multiple warbands).
Simon Egan:
- Literally just finished the Minotaurs characters.
- Wants to do Torso's (terminator), storms shields (round and oval), thunder hammers.
- Wouldn't elaborate on current/next project.
Will Hayes:
- Had a fantastic discussion regard Power Armour; in that a Mark is defined by the chasis and systems, which is then clad in armour plate, so any mark could in theory have different aesthetics of armour plate over the defining systems and chasis. So mark doesn't neccessarily refer to aesthetic, but are characterized by it.
- Mk IV is the ultimate power armour, most advanced systems, etc.. So will be given a full suite of items; most of which we've seen. Infanty, Jump Infantry, Terminators, etc...
- New Boltgun, Bolt Pistol and Storm bolters coming out in the same style as the new termiantor storm bolters. however only the Boltguns will be an individual kit.
- Terminator Character Upgrade kit will feature all items shown, but not the terminators themselves.
- Intends to have a Terminator Assault Kit, which will likely be the Terminators + Lightning Claws + Thunder Hammer & Storm Shields.
- Chapter specific Contemptors on the cards at the moment.
Phil Stutcinskas:
- Land Raider Spartan likely to be capacity 20, Rapier Laser Destroyer Sponsons, assault vehicle, etc...
More to come as I grill the guys at Adepticon!
Alec
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Warhammer
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
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Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.






