Wednesday, January 11, 2012

6th Edition 40K play test rules leaked - PART II

  

OK, here is part two of the rules summary of the leaked 6th edition play test (assumed).

Here is Part 2 of the Rules Summary from Blood of Kittens.

Unit Types:
  • Infantry: 6" move, 12" run or charge
  • Beasts or Calvary: move 7", charge 21", run 14"
  • Jump Infantry: move 9", charge or run 18", deep strike
  • Flying Infantry: airborne, move 9", run or charge 18", deep strike
  • Jet Pack: move 6", airborne, draw back, deep strike, 12" charge or run
  • Bikes: move 8", charge or run 16", fast, multi-targeting (1), jink, +1 toughness against shooting attacks only, more resistant to ID
  • Jetbikes: move like bikes, plus airborne, and draw back for Eldar
  • MC’s: massive, monstrous, multi-targeting (2), relentless
  • Gargantuan Creatures: 9" move, fearless (3) and a host of other rules
  • Ground Vehicle: any vehicle not specified is a ground vehicle, move 6", fearless (2), hulk, intractable, multi-targeting(1), relentless
  • Skimmer: move 8", same rules as ground vehicle but also airborne
  • Fast Skimmer: same as skimmer but also: jink, fast
  • walkers: vehicle, fearless (2), massive, multi-targeting(1), relentless
  • artillery: same as above but also crew, crew members are markers that represent firing models. take one away every time the vehicle suffers an unsaved glancing or penetrating hit.
  • Fortifications: same as above but also hulk and immobile
Characters
  • special rule: covering fire: Character forgoes shooting to allow unit to have one directed shot if the unit rolls at least 3, 6s to hit.
  • Characters allow their unit to regroup in the consolidation phase. No mention to minimum unit sizes.
  • Characters have directed hit rule in HtH and shooting!
  • Characters can either be a squad leader or an IC.
  • Squad leaders are really important. They determine characteristic tests, facing for shooting at vehicles, seeing if the enemy unit is in cover, point blank range, etc.
  • If squad leader dies, another model takes his/her place.
  • IC’s can not join vehicles or MCs/GCs unless they are of the same unit type. 
Psykers
  • Psykers can perform one “power” type action per level of mastery. Mastery goes from one to 6. Humans rarely exceed 3, Eldar or Daemons rarely exceed 5.
  • All psykers level 1 unless specified otherwise. 1 power per level, can’t be duplicate power unless otherwise specified.
  • Perils on 2 or 12, critical hit. No mention of rerolling successful invul saves.
  • Psyker squads are cleared up. One model counts as using the power.
  • Any psyker can attempt to stop a power, works on a 5+ so long as the defender is not in a vehicle and within 24?
Vehicles
  • No vehicles can go up levels in a building anymore, even walkers.
  • Terrain checks for every piece of terrain moved through.
  • Hitting a Vehicle in HtH is different. If vehicle moves, they are WS10, if they hold still, WS0.
  • “Tank” type vehicles get -1 to the damage table. Leman Russ, hoooo!
  • Super heavies: -3 on the damage table.
  • weapon destroyed is -1 to multi-targeting. Reduced to 0 can only fire one weapon. reuced to -1, can’t shoot.
  • Immobilized 2 times = dead.
  • Explodes is now d6" radius. All units in range, or that were embarked roll a d6 for as many models as were hit. On a 6, the unit takes a critical hit. Exploded vehicles leave no debris behind.
  • wrecks are a 5+, difficult, dangerous
  • hull breach: for every additional stunned or immobilized result in the same phase, the damage is 1 higher. Ouch.
  • skimmers that are immobilized hit the ground off their base, and models underneath move out of the way.
  • Sqaudrons: any stunned, shaken, immobilized result ignored on a 5+ with +1 for each vehicle in the squadron. If test is failed, each vehicle in the squadron suffers the result.
  • smoke=5+ cover
  • dangerous terrain=roll d6, on a 6, vehicle suffers penetrating hit. only invul save to stop
  • repair rules got WAY better: on a 5+, repairing model removes a shaken, stunned, immobile or weapon destroyed result. Or, can boost the vehicle with the same role to add a level of multi-targeting! Techmairnes and Techpriests just got waaaaay cooler.

1 comments:

EpicWarGamer said...

I totally believe this to be legit. All of the rumors, including Eldar Str 7 AP 2 for the Starcannon have come fruition. Not only that, it ensures that the Black Templar is the next codex because there are NO updates for that codex (no updates for Necrons, either). There ARE updates for TAU, Chaos, Dark Angels, and others.

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