Monday, May 2, 2016

Forge World releases Solar Auxilia Surgeon-Primus Aevos Jovan & Medicae Orderlies



A new model in the Character Series has been released.

Sunday, May 1, 2016

First Primarch Book Released!



Black Library has released the first of the amazing limited editions on the Primarchs.

Black Library Releases The Silent War




A new Horus Heresy novel is coming from The Black Library.

Tuesday, April 26, 2016

Space Wolves Upgrades are here.



Forge World has released Space Wolves upgrades for 30K.

Monday, April 25, 2016

Horus Heresy Review: Legion Mastodon Heavy Assault Transport



A guest blog by Rob Hill of 30K Plus 40K.
Today I'm going to delve into one of the newer offerings from forge world for the Legiones Astartes, the giant delivery truck of death that is the Mastodon Heavy Assault Transport. This is a delivery truck of death in both the sense that its occupants are likely to be a bundle of death but also the vehicle itself has serious offensive capabilities. And for the princely base price of 700 points you would bloody hope so!

Unit Stats

Ok so the Mastodon comes with the following profile:

BS  Front   Side   Rear   HP

 4      14        14      14    10

This is, in and of itself, impressive! Especially as it is a super-heavy transport so it cannot be one shot exploded by a lucky gunner. It needs to have all of those HP's ground down to zero. It has no fire points, but it can carry up to 40 regular models, though as part of this complement it can also carry up to 2 contemptor dreadnoughts with each counting as 10 models for the purpose of carrying capacity.

Additionally the Mastodon has two access points which are at the front and the rear of the vehicle.

Overview - even before you delve into the equipment and special rules of the Mastodon it has a fearsome presence on the table and this only improves the more you look at it.

Special Rules

The Mastodon, as one might expect, has a plethora of special rules to compliment its hulking exterior. These are Assault Vehicle, Enhanced Defensive Fire, Reinforced Shell and Void Shields (2).

Assault Vehicle - lets start with the simple one first, this vehicle is obviously designed to deliver a deadly payload and there wouldn't be much point to the bloody thing if you had to stand around scratching your arse (or ass for our West Atlantic cousins) for a turn!

Void Shields (2) - That is right! This AV14, 10HP monstrosity also has TWO AV12 void shields. Collapsed by glancing, penetrating and D hits, these can be returned on a roll of a 5+ at the end of each of your turns. Dear Throne this thing is surviviable.

Enhanced Defensive Fire - As long as one unit still occupies the Mastodon it can use its sponsons to fire overwatch, thus removing the negative of having zero fire ports. This overwatch is fired at BS2 for the standard weapons, whereas template weapons inflict D3+1 automatic hits. So its overwatch fire is better than normal! The most effective way to deal with this machine, close combat, just became a less friendly prospect... These can fire only once but at separate units as long as the unit is in their arc of fire.

Reinforced Shell - A lovely rule in a game where often bigger and badder is better. The armoured shell of the Mastodon is so secure that it contain and blast that occurs. Therefore you apply a -2 modifier to the catastrophic damage table when rolling for the Mastodon's destruction. Should a 0 or -1 occur then the Mastodon remains in play but functions as a ruined building, with both doors acting as free access points. Very fluffy and cool.




Equipment

As you would expect this beast is loaded with weapons and other equipment, lets just start with the standard equipped offensive battery shall we:

Two Sponson Mounted Lascannons - The standard lascannon that can fire overwatch (only its arc of fire) at BS2.

Two Sponson Mounted Heavy Flamers - Standard Heavy flamers with D3+1 overwatch

One Fixed Forward Siege Melta Array - 12", S9, AP1, Heavy 4, Small Blast, Melta, Stone Burner

Stone Burner - if this weapon inflicts a penetrating hit against a fortification or building then it instead causes D3 penetrating hits.

One Turret-mounted Skyreaper Battery - 48", S7, AP4, Heavy 5, Twin-linked, Skyfire, Interceptor

OK so the Mastodon has pretty much everything covered here! Flamers for hordes, lascannons for armour, skyfire and interceptor for flyers and then magma death cannon for anything stupid enough to sit within 12 inches in front of its face! Blimey oh riley!

In addition to its offensive arsenal the Mastodon also has a searchlight, smoke launchers AND armoured ceramite to boot. So you not only have 10 AV14 hull points nestled behind two AV12 void shield, but it also isn't vulnerable to ranged melta!!

Options

Optional extras with this beast include the following: 4 hunter killer missiles, an upgrade to be a super heavy command vehicle, an upgrade to have command vox relay.

Command Vox Relay - While the Mastodon is in play this allows you to add or subtract 1 to your reserve rolls. In addition any deep striking enemy units that suffer a mishap will have -1 applied to the deep strike mishap table as long as the Mastodon is in play.

Super Heavy Command Vehicle - As far as I am aware this allows re-roll of morale within 24 inches. Any one care to correct me if that is wrong?

Utilization

This will be a short section as this is a pretty self explanatory! You pack it full of death and drive it at the heart of the enemy. There is no room for being timid with this UNLESS you are facing something packing  shit tonne of destroyer weaponry. D weapons are pretty much the only serious threat to this other than a Primarch in close combat with retinue. But you shouldn't be letting yourself get charged really, but dictating the charges.

I would recommend the command vox relay if you have any reserve support coming in like flyers, but otherwise give it a miss. In terms of the command vehicle, that could be very very useful in 30k given that Astartes are not fearless, but again that really depends on what you have put inside of it!

So much of how you use this depends on the rest of your force that I will leave that up to you :)

Peace out,

Rob

Check our Rob's blog at 30K Plus 40K Equals Infinity.

Black Library Releases "The Path of Heaven" Novel




A new White Scars novel is coming from The Black Library

Sunday, April 17, 2016

The Primarchs Novels Sneak Peek



Details are being leaked on the new Primarchs editions from The Black Library

Friday, April 15, 2016

Forge World Releases Cataphracti Shoulder Pads



Forge World has released legion-specific shoulder pads for Cataphracti Terminators.

Friday, April 8, 2016

Thousand Sons Contemptor and Armour Released


Forge World has released a Contemptor for the Thousand Sons and new armor upgrades.

Sunday, April 3, 2016

Forge World Releases the Ordinatus Sagittar



The Ordinatus Sagittar is here!

Friday, April 1, 2016

Black Library releases Horus Heresy Pop Up Book!




The Black Library releases the Horus Heresy Pop-Up Book.  Check it out!

Monday, March 28, 2016

Black Library Releases The Seveth Serpent




THE STORY

Since the near-destruction of the Iron Hands, Raven Guard and Salamanders on Isstvan V, scattered warbands from these ‘shattered Legions’ have waged a guerrilla war on Horus’ forces across the galaxy. Now, the crew of the Sisypheum are drawn into a covert assault on a hidden Alpha Legion outpost – an assault orchestrated by none other than the infamous warleader Shadrak Meduson himself. But what does Meduson really hope to make from such a bold move against the sons of Alpharius, arguably the undisputed masters of deception…?

Written by Graham McNeill


You can order it on the Black Library website.

Loken

 
 

Wednesday, March 2, 2016

Horus Heresy Review - Thallax



A blog by guest author Rob Hill of From the Horus Heresy to Infinity and Beyond.

I am going to review them as a unit that fulfills an excellent troop slot in any 30k Mechanicum army. These are some absolutely fantastic troops that have toughness, mobility and a good swiss army knife of options to tailor them for specific goals.  

Stats
Thallax are mini monstrous creatures with an excellent strength and toughness coupled with 3 whole wounds! As a basic troop! They are pricey at 40 points each with only a 4+ save, but they also have a 6+ FNP to mitigate that somewhat as well as their base toughness making them harder to wound and multiple wounds requiring some seriously dedicated fire power to take them out. Bear in mind they will also only be insta-killed by S10 weaponry or instant death/remove from play special rules. 

WS  BS  S  T  W  I  A  LD  Sv
  3     4    5  5   3   2  2   8     4+
Thallax also come with the stubborn special rule, so with a marine competent level of leadership 8 they will not often be breaking. As jet pack infantry they are also bulky, which has little pertinence unless you are considering taking them in a Triaros armoured conveyor, however I will cover this build in a separate post for the Triaros.
Finally its worth noting that with some of the special rules and equipment upgrades available to this unit, they can be pretty decent in close combat with 2 attacks base. A base squad of 3 will put out 9 strength 5 hits on the charge which is nothing to sniff at in a pinch, even before you upgrade them. If you just add additional bodies, of which 6 can be taken, then they will do a fair number!

Equipment
Baseline equipment for the Thallax are the Lightning Gun and Djinn-sight. Djinn-sight represents their enhanced sensory system which is boosted through their augmetic helm. This beautiful piece of equipment causes -2 (2!!!!) to your opponents cover save when you shoot at them. This is absolutely fantastic and is key to how you utilise the Thallax. In terms of their basic guns, they have the following profile
Lighting Gun - S7, AP5, Heavy 1, Shred, Rending, 18" range.
At strength 7 you will be wounding most things on a 2 with a re-roll. Albeit this is a low rate of fire, but on a 6 you will ignore any armour. These guns don't excel at a great deal to be honest and so you will invariably want to give them some upgrades. Available to the Thallax are melta bombs (whole squad), a Photon Thruster, Phased plasma-fusil, multi-melta, multi-laser and an Irad-cleanser (1 per 3). The multi-melta and multi-laser are as standard but the other profiles are as follows:
Phased Plasma-fusil - S6, AP3, Salvo 2/3, 24" range.
Photon Thruster - S6, AP2, Heavy 2, Lance, Blind, Gets hot, 48" range. 
Irad-cleanser - S2, AP5, Assault 1, fleshbane, Rad Phage, Template.
The phased plasma-fusil is essentially 24" assault 3 due to jet pack infantry being relentless and so is an excellent troop killer with that AP3 and relatively high rate of fire. Its range is short but better than your standard guns which plus your mobility shouldn't be an issue. The Photon thruster has excellent range and a brilliant AP2 but you can ignore lance as you shouldn't be shooting at anything above AV12 and gets hot makes it a no-no for me. You can bleed wounds on a heavy 2 with only a 4+ save. Unlike battle-automata such as the Castellax with a Darkfire cannon you can't regain wounds. 
The irad cleanser is beautiful, yes it has a low AP5 but fleshbane you will wound on 2+ and rad phage will PERMANENTLY lower S and T by -1 for the rest of the game!
The multi laser adds a nice rate of fire to the squad but the multi melta should be skipped as melta bombs are better, with 3 attacks and circumventing armoured ceramite. You also have the option to take heavy chainblades for each thallax to increase their attacks to S7 and AP4. 
Thallax also have the option of an augment upgrade which gives them additional rules to help specialise their role, these range from 10-25 points:
Icarian: If stationary the Thallax gain skyfire and move to heavy support instead of troops. This doesn't sound amazing to begin with on basic troops, but even with the lightning guns you have to remember that you are putting -2 to there cover save so jinking on a 5+ at best! that will be 3 to glance the weakest vehicles and so they make a great little anti-air threat in a list low on flyers.
Ferrox: Grants rage and rending to close combat attacks. This gives them 4 S5 rending attacks on the charge. Though they now can't upgrade their lightning guns.
Destructor: Grants Tank Hunter special rule, brilliant when you give them melta bombs to ensure a big bang.
Empyrite: Gains a teleportation deep strike, which plays a role in Zone Mortalis but can be ignored here really. 
Overview - Thallax have a whole host of options and permutations open to them that allow you to really customise them as a unit. This is great but also can lead to the trap of investing to many points on a unit that only has a 4+ save.

Utilising
Personally I like to keep these squads small with 3-5 members and relatively low on upgrades. Melta bombs and Ferrox put a 3 man squad at 175 points. But they can literally threaten everything now, even charging a blob will put out 12 attacks, they can take pot shots at high toughness units and can melta bomb any vehicle into non-existence. If you have the points however, 6 man squad with plasma-fusils is a nice build. The 4 Thallax with lightning guns can still rend and take out 2+ saves and you have 6 S6 Ap3 shots pumping out of this unit. Icarian as an upgrade really does add some much needed skyfire ability to this list and any of the high rate of fire guns like the phased plasma-fusil/multilaser will help saturate flyers with their reduced jink saves. Though icarian plus melta bombs does allow you to tickle flyers as well as take out tanks. 
Overview - Much more so than Castellax, Thallax are a pick and mix unit and I couldn't possibly cover the whole scope of builds possible with them, but I would always suggest that you keep them focused on one priority with contingency for another, melta bombs are I think the best contingency as they will always present a threat to tanks on such a mobile unit, beyond that you can choose as you like. 

Peace out,

Rob Hill

Sunday, February 14, 2016

Forge World Bundles for Shattered Legions



Forge World has releases bundle deals for the Shattered Legions.

Tuesday, February 9, 2016

Horus Heresy Book 6 Notes



All the info on what is in The Horus Heresy Book 6!

Monday, February 8, 2016

Horus Heresy Weekender Photos Part VII - The Batte of Prospero



The Horus Heresy Book VII: Inferno is coming!

Sunday, February 7, 2016

Horus Heresy Weekender Photos Part VI - Forge World



The Forge World New Model Seminar.

Horus Heresy Weekender Photos Part V - Retribution



The Horus Heresy Book 6 - Retribution

Saturday, February 6, 2016

Horus Heresy Weekender Photos Part IV - Heavy Weapons



Hours Heresy Heavy Weapons

Horus Heresy Weekender Photos Part III - Stormbird!



The Stormbird is coming!

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