Wednesday, December 10, 2014

40K Blood Angel Codex Rules



New rules for the Blood Angels are leaking out.

 
While we focus on 30K, many of us play both.  Especially when your army can be used in either game.

So here is a Blood Angels rules compilation from all over.

Detachment:

Mandatory: 1 HQ, 1 Elite, 2 Troops
Optional: As usual, but 3 additioanl Elite (Total 4)
Special rule: +1I when charging, all the army, any turn.


No FoC unlocking in the codex. Not even the command squad, which is Elite now.
 

Unit Tweaks
 

All units have now Furious Charge
Only troop choices are Tactical squads and scouts.
No new units. No Centurions and no talons.

Predator Baal is Heavy Support

 Bike units can take grav guns. Bike command squads do not exist.

No special Terminator units

Tyco now does not ingore armour saves. His comb¡ weapon cannot use special ammo anymore.
1 Heavy Flamer for tactical squads, 2 for veterans and no Heavy Flamers in Devastators
Banner allows to reroll failed moral and pinning tests. 12" bubble
 

Honor Guard is gone from the codex.

Tactical marines as usual + new options. They can get anti-air missiles BTW. And no more LR as dedicated transports for everybody, just for termies.

No squadrons for Dreads. "Standard" dreads are now Elite, Furiosos and DC dreads too. Librarian dreads are HQ.

Predator Baal is Heavy Support 

Librarian Dreadnought is HQ

Chalice gives +1WS
 

Sternguard and Vanguard as per codex SM but with FC.
 
Vanguard Veterans cannot charge after Deep Strike. 
Only rule is combat squads


HQ
 
Dante and Gabriel Seth are LoW.
 

Dante's Axe is +2S, AP2, mastercraft and NOT unwieldy, and he's Eternal Warrior
  
Gabriel Seth is a LoW. Basically the same, but lost his special attack. Now he causes +1 hit, for any 6 to wound.

Furiosos: Same cost, but the claws now cost +10 points. Getting additional attacks rule is gone. Now claws are Sx2, Shred, AP2.

The +1 initiative works always on charge. The Detachment is very nice. As I said before, the I bonus is for the whole army and works every turn.

No Reclusiarchs

Priests only in HQ now, so no lesser version in elites, Priests bolster only for his unit,



Sanguinor   -  Has the cost of a Stormraven. Isn't IC.

Sanguinor pretty the same but: gets only 4++, re-rolls to hit and wound in challenge.

The rules are basically the same, but he does not improve the stats of a character anymore. This rule is gone.


Sanguinary guard  -  the max unit size is now 10. 33 points per model.

Sanguinary Priests costs about the same as a Wyvern, are HQ, and units they joins get +1WS and FnP. The are IC btw.


Sangujnary Priests can buy a bike, but not a Terminator Armour.


Corbulo  -  Is now HQ.

Corbulo gives to all BA units at 6" +1WS & +1I. Not accumulative with an standard chalice bonus. 120 points, 3 wounds


Mephiston

W3 I5 A4 2+sv
Warlord trait: Adamantium will
Lvl 3 Psyker
Special rules: FC, IC, Fleet, No Fear, Hypnotic Trance: Roll 2D6 if fighting in a challenge: If result is the L of the opponent or more, Mephiston hits on 2+. (Transfixing Gaze?)

Has one unique power: Blessing, he gets S10. He’s an HQ AND Independent Character!

His sword is AP3 he costs about the same as a Heldrake (reduction FTW?)
 

No Inv for Meph. S and T as a Centurion
Mephiston is HQ and IC


Death Company
 
Special rules for Death Company: FC, Fearless, Relentless, FnP, Rage. They cannot reroll to wound if chaplain in the unit. Only Astorath gives them this ability. 

Death Company is now elite as is DC dreadnought.
 
No terminator armour for DC. But there are good news, Jump packs are now only +3 points. On the other hand their WS has been downgraded to 4.  

Lemartes is HQ and IC that can only join DC units. Uses an Elite slot. But no use FOC when is take for DC.

 
Warlord Traits
 

1. Warlord gets Rampage
2. Warlord gets +1 I
3. One Warlord's weapon gets mastercrafted
4. Warlord gets Adamantium Will
5. Warlord gets Descent of the Angels (Dante's trait)
6. Warlord gets 12" fearless bubble


Psychic Powers
 

Primaris: Blessing. +D3 to A and I to psyker or target character at 12"
1. Malediction. Target unit at 12" takes a Moral test with -2
2. Blessing. Target unit at 18" gets Rage. If they had already that rule, they get +1A instead
3. Blessing. Psyker and his unit get 5++
4. Focussed witch fire. Target makes 2 T tests. Take one W for each failed test. If targed dies, place 5" blast with S4 and AP5.
5. Beam.12" S8, AP1 Lance 6"Blessing. Targe infantry unit, moves 12" in the psychic phase. No charging after this movement.

Fast Vehicles

- Rhinos
- Razorbacks
- Baal Predators

Standard Predators can buy Fast vehicle special rule at 10 points.


Relics:

- One jump pack that allows the bearer and his unit re-roll when DS and when other units Intercept -> Snapshots. (25)
- Gives Fear, and fear tests are done with -2 L (10)
- One item that gives an additional warlord trait strategic table. (15)
- One physic weapon +2S, AP4, bearar may re-roll 1 in the psychic phase. If rellod die is a 1, bearer takes one wound. No saves allowed. (10)
- One Master-crafted plasma pistol, that does not get hot. (25)
- One AP2 power sword. (25)

So basically GW you got rid of Honor Guard and Sanguainary Priests in Terminator Armour.  Two units I spent a TON of time and money on.  Thanks GW.

Loken


2 comments:

agemmanjw said...

I'm not happy, if this is true, about the Honor Guard. Are command squads just going away now? I agree and rage with ya there!

Unknown said...

i don't like any change on this codex.i think to stop my blood angels.they are now only red marines.

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