Thursday, November 1, 2012

Dark Angel & Ork Rumors



Dark Angel Rumors via Stickmonkey

Deathwing
 
Honor Guard Terminator squad unlocked by select HQs (Belial - others???). One such unit per HQ, only one may carry a Chapter Banner. Other banners exist however.  Models are W:2 WS/BS:5 Non-scoring. Can take Apothecary.

Elite Terminators are W:1, WS/BS:5. Unit has new CC options neverbefore seen on termys. Unit size max of 5. Vanguard Strike upon Deepstriking!

Troops Terminators are standard DW. Sergeant may upgrade to to Chaplain. Can take new options such as Plasma Cannon. Up to 10 models per unit. No more Cyclone/CC option on single models. Mix of CC and Ranged models still permitted withing unit.

Ravenwing

RW Command Squad is only unlocked by select HQ characters. One banner option for RW. No apothecary for RW, with a "Mini-Chaplain" upgrade instead. This option  provide a Litanies buff his unit only.

Troop RW squad matches the current RW bike squad, minus the Speeder.

RW Attack Bikes - plasma gunner option
RW Land Speeders - plasma gunner option



Ork Rumors via Batty/Faeit 212
 
First we can start with orks what i have heard is that they stay the same with furious charge and mob rules but all orks ( not grots or squigs)
will get FnP 6+ as a race because they are basically tough and it takes a lot to kill and stop an ork.

Most weapons will stay the same except choppas are ap6 but gain ap5 on charge and big choppers will be +2s and ap4 and ap3 on charge.


Nobz stay the same but are getting more characterful upgrades available to them, new kinds or grot assistants such as suicide grots(act alot like bomb squigs but prone to blowing up in unit) and

ammo runts and attack squigs also more weapon options like Big shootas and such.

new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random.

There is a special mek character that can bestow teleportation on D3 units.

special bloodaxe character with rules that can bring back boyz units once they are destroyed, much like an imperial guard special character.


A large multi wound squigoth type creature, not FW, it is ever hungry and uses a hunger points system. if it doesn't fulfill the hunger points in enemy's it will rampage nearest unit friend or

foe in order to eat.

Two new ork psychic lists for weirdboys, Mork more offencive and Gork more strategic. Many powers in the lists get more powerful the more orks are around the weirboy,

although the more powerful they are the more dangerous they are if they are miscast as they will often misdirect or hit the weirdboy and unit.

New ork only fortifications (including an ork rock) and an ork only warlord chart.




Well, as always take with a grain of this:


 

2 comments:

stompa said...

I feel like tapping my shoes together 3 times and sayin': Let the ork rumors be true, let the ork rumors be true, let the ork rumors be true...

Nick - Freelance Designer - Bitten By Design said...

Honestly, that Mek character sounds like it may just be Orkymedes.

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