Adeptus Mechanicus Rules and Force Org.
Mars looks good!
via 40Kings.de and translated by Charon:
Codex content & Allies
makes a weapon master-crafted (but no relic)
12″ reroll pinning, moral, fear
overwatch with BS4
reroll failed fnp + x
reroll mysterious objectives
at I1 every unit in base contact makes a T test or suffers D6 wounds without armor saves.
Phase Taser, unsaved wound causes I test or ID
Pistol with minor effects
Skull of Elder…Effect xx
Icarus Array (Dunecrawler only): Deadalus missile launcher: heavy 1, 7/2 48″ skyfire + gatling rocket launcher: heavy 5, 6/4 48″ skyfire, ignores cover + twin icarus autocannon: heavy 2, 7/4 48″ skyfire, interceptor, twin-linked.
Eradication Beamer (Dunecrawler only, Basic weapon): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast
Neutron Laser: 48″ 10/1 blast, concussive
There are 6 Doctrines. At the beginning of each movement phase you may use one of them (one use)
+2 BS / -1 WS
+2 WS / -1 BS
+3 BS / -2 WS
+3 WS / -2 BS
WS3 BS4 S5 I2 A1 HP3 Vehicle (Walker)
FA12 SA12 RA11
Comes with interesting Equipment options, for example the Icarus Array for 45 points instead of the Eradication Beamer oder Neutron Laser. The walkers have shilds (6++) which do add up for every walker shield in 4″ (max. 4++)