Wednesday, March 18, 2015

30K Lore: Konrad Kurze


Konrad-Curze-10

Who is the Night Haunter?

Over at Lexicanum they published a nice write up on the Primarch of the Night Lords.  Thanks to Larry at BoLS for re-publishing this.

Youth

The child that would come to be known as Konrad Curze was first recorded as crashing through the surface and into the core of the night-shrouded world of Nostramo. The crust of Nostramo bore high quantities of the mineral adamantium, which provided the basis of the planet’s immense mining and purifying industries. The vast majority of the planet’s population lived in abject poverty, toiling in the mines while the rich grew in affluence, exploiting the already downtrodden workers. Crime ran mostly unchecked, depression was inescapable, and overpopulation was kept in check more by suicide than by any other measure.

Unlike many of the other Primarchs, Konrad Curze was not taken in by any family and was left to raise himself. He spent his early life surviving off his wits and determination, feeding himself by hunting the feral animals that roamed through the vast city of Nostramo Quintus. He was continually plagued by visions of the darkest possible future, horrifyingly potent waking dreams that would curse him throughout his life.

Night Haunter

During his short youth, Curze was pitched into a destructive cycle of persecution and murder, focusing on the criminal elements of Nostramo’s society. His vigilante actions began small, intervening when he witnessed something he believed to be wrong, but rapidly escalating into hunting down those he believed had committed transgressions.

At first, several people prominent within the city’s corrupt hierarchy disappeared. Leaders of the most vocal opposition to the status quo vanished in similar circumstances. Bodies of known criminals began to appear, gutted like fish by some cruel assailant. Officials were found hung from high windows. Body parts blocked storm water drains. Many of the corpses found were so horribly beaten by their assailant that identification was impossible.

Within the year, the crime rate of Nostramo Quintus fell to near-zero. Society underwent massive changes, most notable of which was the self-imposed curfew that came into being. Mothers began to threaten children that if they continued to misbehave, the Night Haunter would come for them. This term quickly came into common usage, describing a dark creature that stalked the city, ready to disembowel anyone it believed to be a criminal or heretic with dirty, razor-sharp talons.

Curze saw hope for the inhabitants of his world. He had become the only object of fear and hate within the city. Appearing before the nobles that had survived his vigilante purge, Night Haunter became the first monarch of Nostramo Quintus. He assimilated knowledge almost greedily, and became considered a fair and temperate ruler, until word of some injustice reached his ears. He would then hunt the guilty through the streets, wearing them down and then killing and mutilating them. The unpredictable pattern of benevolent wisdom and hideous vengeance ushered in a new level of efficiency and honesty. Other cities around the planet followed suit, in an attempt to keep the Night Haunter from their doors.

The Coming of the Emperor

A short time into the reign of Night Haunter, the Emperor’s Great Crusade reached the outskirts of the Nostramo system. The coming of the Emperor of Man was an event that had been prophesied in Nostramo’s history: an event that would lead to the planet’s downfall.

The Emperor landed on Nostramo, and led a delegation to the centre of Nostramo Quintus on foot. The citizens of Nostramo, adapted to the near-constant darkness, could not bear to look upon the radiance of the Emperor. Most wept, as the healing light he projected reflected off the rain-slicked streets into their faces. Those brave enough to look upon him directly were blinded. At the end of the broad road leading to Night Haunter’s palace, the Primarch stood, waiting for the delegation to approach. As they did, he succumbed to a vision so potent and horrifying that he tried to claw his own eyes out, but was stopped by the Emperor. Night Haunter then looked at the Emperor, and the following dialogue ensued:

“Konrad Curze, be at peace, for I have arrived and intend to take you home.”
“That is not my name, Father. I am Night Haunter, and I know full well what you intend for me.”

The Great Crusade

Night Haunter quickly adapted to the teachings of the Imperium, studying the complex doctrines of the Adeptus Astartes under Fulgrim‘s tutelage. Night Haunter was soon incepted as the leader of the eighth Space Marine Legion, which he named the Night Lords.
Although he and his Legion excelled in many theatres of war, a tendency soon became apparent. It never occurred to the Night Lords to use anything other than total and decisive force to achieve their goals. Over the first few years, the Night Lords were moulded by their Primarch into an efficient, humourless force, possessing the fanatical thoroughness of Witch Hunters.

Night Haunter encouraged his legion to decorate their armour with images designed to inspire fear in the enemy, a tactic that proved incredibly effective. Soon, rumours of the impending presence of the Night Lords would cause a system to pay all outstanding tithes, cease all illegal activities and put to death any mutants and suspected heretics.

Reinforcements to replace the Night Lords that fell in battle were selected from the population of Nostramo, but in Night Haunter’s absence, the population of the planet collapsed back into the corrupt and decadent ways that had prevailed before his arrival. The ruthless criminals were the only ones to remain healthy and strong, so it was these men who were recruited for the Legion. Night Haunter began to lose some of the control he held over his Legion, and the visions that plagued him increased in both lucidity and quantity.

Learning of the fate of his homeworld, Night Haunter tried to confide in his brother Primarchs, but had never been close to them in the beginning, and their reaction was less than favourable to his claims. He attacked Rogal Dorn of the Imperial Fists before taking the Night Lords fleet to Nostramo. A few Imperial pursuit craft arrived just in time to see the Night Lords’ laser batteries firing into the hole left by Night Haunter’s arrival decades earlier. Nostramo’s core overheated and the world exploded.
Night_Lords_Livery 
 

The Horus Heresy

Night Haunter’s terrible acts caused him to become susceptible to the whispers of Chaos. The campaigns of the Night Lords became less justifiable, terror campaigns leaving a trail of devastated worlds across the galaxy. Night Haunter no longer crusaded in the Emperor’s name, instead fighting only in the name of death and fear. Eventually, the Emperor was forced to order the recall of Night Haunter to answer charges laid against him and his men. But before the Night Lords reached Terra a new crisis erupted…

When the Horus Heresy broke out, Night Haunter was quick to swear his Legion to the forces of Warmaster Horus. Curze revealed his treachery during the Drop Site Massacre, launching his legion against the loyalist forces of the Raven GuardSalamanders, and Iron Hands. During the battle, Curze and Lorgar battled against Corax. After the massacre, Curze captured Vulkan but found that the Perpetual Primarch could not be killed despite his best efforts. After unleashing every torment imaginable on Vulkan, the Salamanders Primarch was eventually able to escape Curze’s clutches.

Two years after the Dropsite Massacre, Curze engaged the Lion El’Jonson in a series of hit and run battles all over the Thramas Sector. Eventually, Curze would leave a message for his brother to meet him (Curze) on the planet Tsagualsa. Here he would reveal some prophecy to Lion. Afterwards, a fight would ensue between the two Primarchs and their respective troops. Eventually, Curze would slash the Lion’s throat and the Dark Angel Corswain would stab the Night Haunter in the back. Both Legions retreated. The next encounter between the two brothers would begin when the Dark Angels ambushed the Night Lords and would end with the Lion dealing Curze eleven identifiable wounds that are instantly fatal to an Astartes. These injuries would put Curze in a comatose state. While recovering, Sevatar would take temporary command of the Legion and divide it into six fleets that would go wherever the respective commander directed it. During this reorganization, the Dark Angels would attack again. During this second attack, Curze would reawaken and board the Invincible Reason. He would remain in hiding aboard the Dark Angels’ flagship for an indefinite amount of time.

After the invasion of Terra, the Night Lords did not splinter and flee like the rest of the Traitor Legions. Instead, they continued to attack the Imperium, however, their tactics seemed to change, betraying a self-destructive desperation. The Night Haunter himself was gradually losing his sanity and sense of purpose that had earned the respect of his Legion, and in his last days would frequently erupt into fits of violence, incoherency, and sadism. Many, such as Sevatar, became disheartened at what their Primarch had become. The Emperor himself, wishing to disband the Night Lords forever, dispatched half the Callidus Temple of assassins to terminate the renegade Primarch.

Post-Heresy

Night Haunter was eventually killed, assassinated by the Callidus M’Shen. It is believed she was allowed to infiltrate his palace on Tsagualsa, as she encountered no guards between herself and his throne room. Confronted with her, he simply said:

“Your presence does not surprise me, Assassin. I have known of you ever since your craft entered the Eastern Fringes. Why did I not have you killed? Because your mission and the act you are about to commit proves the truth of all I have ever said or done. I merely punished those who had wronged, just as your false Emperor now seeks to punish me. Death is nothing compared to vindication.”

The vid-log then shows M’Shen leaping forward, although the kill was never confirmed, as the video feed cuts out right before they fight. It is believed that Night Haunter allowed himself to be killed: he saw himself as a murderous and corrupt villain, the very thing he sought to destroy. Regardless, his final words are considered one of the great enigmas to the Imperium’s history.


Thanks to Larry at BoLS and the Lexicanum for their awesome work!

Loken

1 comments:

Unknown said...

Nice article..short and to the point! Very adequate, as far as receiving the basic info on this complex character. If your looking for a more in-depth and detailed article check out the one on Warhammer 40K Wiki at: http://warhammer40k.wikia.com/wiki/Night_Haunter

Post a Comment

Labels

3D Printing (7) 40K Fluff (3) 40K Nation (2) 6th Edition (32) 7th Edition (8) Aaron Lovejoy (2) Accessories (4) Adepticon (10) Adeptus Mechanicus (19) Aetherium (1) Airbrushes (1) Alan Bligh (1) Alpha Legion (9) Analytics (1) Anvil Eight (1) Apocalypse (43) Apocalypse Games (6) Apocalypse World Records (9) Armies (2) Art (2) Astra Militarum (1) Battle Reports (20) Battlefleet Gothic (2) Battlefoam (3) Battlefront Miniatures (1) Betrayal at Calth (7) Big Daddy (1) Black Templars (3) Blood and Skulls Industry (7) Blood Angels (21) Blood Ravens (1) Campaign (1) Chainsword (1) Chaos (18) Chaos Space Marines (35) City Fight (1) Collectors Editions (1) Conquest (2) Conventions (1) Conversions (14) Cosplay (5) Crimson Templars (5) Daemons (4) Dark Angels (29) Dark Eldar (5) Dave Taylor (2) Dawn of War (1) Death Guard (1) Death Korp of Krieg (1) Death Korps of Krieg (2) Dice of War Games (2) Digital Downloads (2) Dreadnoughts (2) Dreamforge (7) Drop Zone Commmander (1) Dust (1) eBay (6) Eldar (33) Emperor's Children (1) Eternal Crusade (1) Events (2) Facebook (1) Fantasy Flight Games (5) FAQ (6) Feast of Blades (1) Fellblade (14) Finecast (2) Flames of War (2) Flash-Gitz (1) Flyers (16) Forge World (394) Fraud (2) Games Workshop (77) Gamesday (1) Garro (1) Giveaways (8) Grey Knights (5) Heresy Trading (1) Hobby Articles (26) Hobby Supplies (1) Horus Heresy (333) Horus Heresy Weekender (31) House Rules (7) Imperial Fists (12) Imperial Guard (25) Imperial Knights (22) Inferno (6) Inquisition (3) interviews (4) Iron Hands (8) Iron Warriors (5) KICKSTARTER (7) Killzone (1) Knight Titans (5) Legal Issues (3) Legio Custodes (21) Legion of the Damned (4) Leviathan Crusader (1) Lord Inquisitor (12) mastadon (1) Mastodon (1) Mechanicum (9) Minotaurs (1) Mobile Devices (1) Moritat (1) Necrons (14) New Releases (4) Night Lords (4) Objective Scoring (2) Orks (28) Painting (4) Plastic 30K Kits (1) Podcasts (1) Primarchs (2) Privateer Press (1) Prospero (3) Raven Guard (8) Ravenguard (1) Resin accessories (108) Retailers (7) Roboute Guilliman (1) Rumors (95) Salamanders (5) Scam Alerts (1) Scratch Builds (24) Siegeworld (5) Sisters of Battle (11) Sisters of Silence (8) SoCal Apocalypse (5) Solar Auxilia (12) Sons of Horus (4) Space Hulk (3) Space Marines (55) Space Wolves (13) Special Ops (1) Starter Set (5) Stormbird (1) Supplements (2) Tactics (1) Tallarn (1) Talons of the Emperor (1) Tau (19) Terrain (15) The Big Game (20) The Big Game 2 (17) The Big Game 3 (14) The Big Game 4 (3) The Black Library (117) The Emperor (1) The Inner Geek (4) Thosand Sons (3) Thousand Sons (15) Thunderhawk (4) Titans (24) Tom McBride (33) Tools (1) Tyranids (13) Ultramarines (12) Video Games (16) Videos (1) Wahammer 40k (3) Warhammer Forge (1) Warhammer World (6) Warhawk (3) Warhound Titan (2) Warlord (16) Warmachine (1) Week in Review (1) White Dwarf (10) White Scars (4) WIP (2) Word Bearers (4) World Eaters (3)

Disclaimers

Apocalypse40K is a registered trademark of Dice of War, Inc.. ©Copyright 20010-2013. All rights reserved.

Warhammer 40,000
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Warhammer
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.


General This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.