The cities and starships of the Imperium are often ancient and crumbing edifices, constructed in ages past from prefabricated STC designs from the Dark Age of Technology. In a galaxy beset by war any building or corridor may be pressed into service as a strongpoint. Abrupt corners and shadowed alcoves typify the interior workspaces, while the narrow corridors and indeed larger internal rooms can be sealed off by great plasteel blast doors.
The Realm of Battle Zone Mortalis Alpha Complex, Beta Complex, Delta Complex and Gamma Complex are each 1' x 1' (300mm x 300mm) tiles that are fully compatible and interchangeable with each other. These detailed hollow resin tiles, designed by Blake Spence, are perfect for playing games using the Zone Mortalis Warhammer 40,000 Expansion rules, a link to which is provided later in this newsletter.
The Realm of Battle Zone Mortalis Set contains all four of the individual tiles, allowing for a huge range of possible corridor arrangements covering a total area of 2' x 2' (600mm x 600mm).
This new scenery range is infinitely expandable, and we plan to release more tiles and interior scenery pieces in the near future. We will also be releasing two sets of removable blast doors to accompany these new terrain tiles in the next few weeks.
These fantastically detailed terrain pieces are available to order now for immediate despatch, and to illustrate the awesomeness of the Zone Mortalis scenery, we’ve recorded a video to give you a closer look at them.
Forge World is proud to present a brand new experimental rules expansion, dealing with some of the most savage arenas of combat conceivable in the Warhammer 40,000 universe; the battlefields the Codex Tactica Imperialis refers to as ‘Zone Mortalis’ - the fatal ground. Such areas, be they the contested decks of a void warship, tangled mine works, lightless underhives or sacred catacombs, all have a confluence of factors in common. They are closely confined, provide limited opportunity for ambushes or escape routes, as well as oft-times being treacherous, warp-tainted or toxic beyond the limits of the mortal condition.
These rules offer the chance to fight desperate battles of your own on such deadly ground and draw heavily upon the Boarding Assault rules previously published in Imperial Armour Volume 9: The Badab War Part One, and the feedback we have had from players. Zone Mortalis battles are unashamedly fatal and chaotic affairs (as fighting in a collapsing hive city under mass artillery bombardment, or on a burning star vessel in the middle of a space battle ought to be!).
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