Wednesday, November 30, 2011
Forgeworld New Releases - Armored Land Raider Proteus
Tuesday, November 29, 2011
Dark Angels Fellblade
Monday, November 28, 2011
Mako Assault Speeder from Blood and Skulls Industry
GW Advance Orders - Space Marine and Dark Eldar Megaforces
Sunday, November 27, 2011
Talon Assault Speeder from Blood and Skulls Industry
Saturday, November 26, 2011
Tau Rumors
Cypher on Heresy Online - April 2011
All current metal sets to be plastic (Pathfinders, Krootox, Vespids). New plastics are completed for Crisis Suits, Stingwings and Pathfinders.
Plastic Barracuda as well as a new unit choice, which will be a new alien race (insert your fantasy here).
Battle Suits - plug and play system. Essentially streamlined. Pick two guns and a skill or two skills and a gun. New models with interchangeable arms similar to Killa Kans?
Rule Changes
HQ and Troops
HQ choices are used to unlock units for troops, so a commander in a Crisis Suit unlocks Crisis Suits as troops, an Etheral unlocks Fire Warriors, Shaper unlocks Kroot.
Crisis Suits
Mostly same stats but now 3 wounds, come with every gun option and you can choose what weapon systems you fire every round. Max squad size x 5
Broadsides
Can take Network Markerlights instead of the missiles on their arms
Hammerhead Railgun
Draws a line across the table hitting everything under it. Multiple penetration through vehicles, only stopped by a glancing hit.
Shield Generator
Only team leaders can take a shield generator. The shield generator functions exactly like the DE Shadowfield. 2+ invulnerable save until the first failed save at which point it ceases to work.
Drones
No longer bought as Wargear. They are bought as a unit and then divided as you see fit at the start of the match. You can mix your drones when bought for the point cost needed. This caters for Drone Squadrons as an option.
Markerlight
One markerlight can fire the seekers off one model. Seekers replenish and are no longer one use items. Skyrays will only be able to fire one seeker per round.
BoLS - April 2011
1. Kroot HQ is in the works!
2. Kroot to get own transport (Devilfish will no longer be able to transport Kroot)
3. Kroot will get light armor saves (6+)
4. Kroot shaper will allow for the unit to have a special genetic trait.
5. Firewarrior carbine to get a grenade launcher (either explosive or EMP)
6. Vespids reworked and getting a Heavy unit
7. Firewarrior BS increased to 4
8.Crisis suits will get “hit and run” ability
9. Various changes to Firewarrior equipment
10. Various changes to Crisis suit equipment
11. New Prototypes
12. 4th edition prototypes now “standard” equipment for all suits
13. All HQ’s can act as a commander
14. New type of “Heavy” Battlesuit (new prototype of the Broadside)
15. Stealth suits will be changed to a advanced scout unit similar to Pathfinders
16. Pathfinders will be changed to act as a type of Tau Commando infantry
Now on to Ghost's more recent rumours
...which primarily cover new non-Tau models. Because there's so many, I've split them up and tried to connect the dots between the hints and match them against each other - my thoughts and interpretations are in italics
General Codex rumours
Not the next book, but probably after Black Templars
Author may be Phil Kelly
Army has 4 basic HQs and 3 basic troop choices excluding changes made by any Special Characters if there are any
Return of 4 old SC, plus 2-4 new ones
No Court of the Archon/henchmen type mixed units
New Tau models
New SC "Iceheart"
Crisis suits have been completely redesigned (not just recut sprues and ankle tweaks), less boxy and including a 'morphic weapon'
New sniper suit
Shas'O get a stealth armour option, may be an experimental suit like Shadowsuns, or the experimental suit might be a third option
Allies and Auxiliaries
Vespids get two slots (unknown if this is an additional two, or two overall). Kroot get an additional unit
No Knarloc riders,though perhaps something big (new WFB monster-szied) for the Kroot
Maybe minor psychic powers for Shapers or Shaper like character this is something Ghost has heard from other people and not stated directly
Demiurg have 1 HQ, 1 troop and maybe 1 else. Presumably the Elite choice mentioned elsewhere
Demiurg ancients are a thing Probably HQ, but could also be the elite unit
Possible Demiurg elite choice
Demiurg are "equal to banshees without the scream" so presumably anti-armour close combat, or at least have that as an option. This might also be elite unit rather than the troop one, or be a unit that does both - like a kit that would let you make Boyz and Ard Boyz (or Dwarfs and Longbeards). An elite unit, but being an upgrade to a troop slot to keep out the way of the battlesuits
Demiurg and one other new race join the army, the latter being something bizarre or at least something we've not seen before.
No Gue'vesa unit or models
No Nicassar
Updates!
4 box sets, and 4 blisters in wave 1
Demiurg plastic box
Battlesuit plastic box
Vespid plastic box
Assault transport(?)
Demiurg ancient blister
New Tau SC blister
Demiurg are apparently a lot less Dwarfish than the initial concepts, instead being more like little stone golems (Ozruk from WoW was mentioned)
As a tongue in cheek nod to the fate of the squats, there is a named Demiurg (who may or may not make it as a SC) who survived fighting Tyranids and personally killed a large monster by drilling his way out after being "Swallowed up by the 'Nids"
This Demiurg is aware that the Ethereals have some kind of power over the Tau (maybe other races too) but not the Demiurg, who have presumably signed up for political reasons and of their own free will
Stealth suit mechanics may change
Kroot fieldcraft rule - presumably switched to Stealth and Infiltrate USR
4 new 'Tau' units*: Note these will not all probably be in the first release - there's 2-3 plastic kits here and we already know 3 for the 4 that are coming out.
Dropship (carries upto 15 models or 2 battlesuits and 10 models, or 5 battlesuits)
Fighter
Snipersuits
"Ubersuit"
The Ubersuit is a Battletech/Mechwarrior sort of thing (probably Dreadknight sized), with a special 'ridiculous' ability that lets it rain down shooting if it stands still.
Looks a bit like one of the Battletech Mechs that is named after an ancient weapon
Tuesday, November 22, 2011
Monday, November 21, 2011
The Apocalypse World Records - 2011
Most Points in a Single Game
This requires all models to participate in a continuous game on one table interconnected or otherwise. All models must be painted (3 colors + based) and the game must last 4+ turns over an unbroken time period (eg-with some breaks, but no "pause and come back the next day").
(The previous record for the Biggest Apocalypse Game was 382,000 by Siegeworld)
Same as Most Points in a Single Game, but models don't need to be painted, and one or more discontinuous tables. Anything goes so long as it is interrelated and simultaneous. No turn requirements.
Same as Most Points in a Single Battle, but allows for multi-location play.
See Most Points in a Single Battle (single location). Same restrictions apply. This record is anything goes so long as it is interrelated and simultaneous. A miniature is counted as any piece which has its own base or does not use a base. Essentially, if it can be moved on its own (thus a swarm base is a single miniature).
(The previous record for the most minis in a Single Battle was 6,500 by Siegeworld)
Most Tank Models in a Single Battle
Anything with an AV, MCs, and GCs count as one, so long as they're painted. Single battlefield as per the first record and no turn limit.
Sunday, November 20, 2011
The World's Biggest Apocalypse Game - More locations announced!
Saturday, November 19, 2011
Max Mini releases Ork Tank
Friday, November 18, 2011
Forgeworld New Releases - Eldar Phantom Power Glaive
Complete resin kit model designed by Simon Egan. The full background for this resurrected Phoenix Lord will be featured in Imperial Armour Volume 11: The Doom of Mymeara. Experimental rules for Irillyth can be downloaded here.
This model is available to pre-order now for despatch in the week commencing 28th November
Thursday, November 17, 2011
Apocalypse Battle Report
Some buddies and I got together over the weekend for a quick Apoc game (12,000 points). My Imperial Guard and a buddy's Raptors Space Marines versus a Nurgle CSM, Tyranid, and Space Wolves alliance. I figured I'd share some fun photos and the storyline.
As the vehicles drew closer, we saw two things that horrified us. First, some of the Rhinos sprouted gruesome tentatcles, or were drenched in a strange sticky greyish tar-like material that seemed to warp and flow before our very eyes. One of the vehicles, a Vindicator, was reported to seem almost "alive", the strange tar moving and shaping like a face atop the armored surface of the vehicle. The second, and more horrible fear, was that the wave of power armor-clad warriors striding behind these rhinos had a familiar designation: the heraldry of Leman Russ' Space Wolves.
Meanwhile the huge chemical beasts assaulted the pride and joy of the 4th armored, their Stormlord tank. While the Baneblade hammered the foe without a single scratch, the Stormlord had every single weapon torn off in a frenzy of claws and chemical erosion.
I fear that this was but a trial assault, some plan to use chemical agents to pervert the minds of upstanding Imperial citizens (I had to order 47 of my own soldiers to be eliminated in the following weeks for various signs of heretical perversion--however the use of proper rebreather protocol managed to stop most of the heretical infections). As to whether those were infected heretical Space Wolves, the Raptors were not sharing and I did not pursue the matter further. What was horrifying, is that the chemical agents also seemed to be effective on the Tyranid xenos threat. Whether the chemical just masked the plagued warriors from tyranid senses, or whether the beasts were under their full control, remains to be seen. I can only hope it is the latter.
Lt. Colonel Eugustine
Al-Arach 52nd Infantry Regiment
++++++++++++++++++++++++++++++Transcription Servitor Liquidated+++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++Transmission Code: Beta 377U9K END++++++++++++++++++++++++++
Saturday, November 12, 2011
The Lord Inquisitor trailer released!
Thursday, November 10, 2011
Tuesday, November 8, 2011
Scibor adds Roman Legion (read Adeptus Custodes) accessories
Saturday, November 5, 2011
Forgeworld New Releases - Mk 1C Rhino, Reinforced Armor, Minotaur doors
The ubiquitous Rhino Armoured Personnel Carrier is a mainstay of the Space Marine Chapters, and has been in continuous use for over ten thousand years. Its true origins are more distant still, and ancient records mention the RH1-N-0 Tracked Exploration and Multi-purpose Defence Vehicle accompanying explorator missions during Mankind’s Golden Age. Later, as the armies of the Imperium marched across the galaxy, the Rhino was re-armed and re-purposed for military use, and remains a mainstay of its might to this day. There are many patterns and designs of this robust vehicle, and the MkIc Deimos Pattern Rhino is amongst one of the oldest variants, first issued en-masse to the Space Marine Legions of the Great Crusade.
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