Sunday, July 31, 2011
Warhawk Production Log - Part I
Saturday, July 30, 2011
Forgeworld Seminar at Gamesday - Preview of new releases!
Here is a screencap of an amazing IG tank
Aiming to get it done for Gamesday UK.
SW – Redmaws company – models limited to characters - possibly two versions of Redmaw I’d guess as he turns into a wulfen on a total of less that 5 based on the roll of a D6 and his remaining wounds. May have some company shoulder pads etc but they haven’t started on the models yet. Some very nice new artwork in the book for SW.
Eldar – Aforementioned Phoenix Lord for shadow spectres. Probable rules for ‘special characters’ involved in the story but models unlikely. Some discussion about points and which FOC slot for spectres (HS or FA). Still thoughts about points and weapons etc for other units (as per previous posts)
Wraithseer – Looks even better unpainted in a non static pose. 0-1 choice. Buffing powers for other wraith units as per my previous posts.
Corsairs – List includes solitaire! (apparently its therefore unlikely to make the main codex when that gets redone). Can take a vortex grenade in Apoc. WS8. Sounds like it may be getting a model as well.
Corsair entries are all jetpack troops. Options for nobles and ‘support squad’ (which may all take flamers or meltas). Special and heavy weapons upgrade parts where there as WIP. The ‘insect wings’ look a lot better in person than they did on the photo.
Mentions of a gryninx (spelling?) cat upgrade as wargear for the cosair prince/captain and also a neural shredder.
Able to include DE warriors, venom and raider which is pretty cool.
Apoc templates – the avatar one sounds great. Designed for use with the FW avatar model as kind of a mega-tar. At the start of the game he gets 2D6 wounds. Can then fire his wailing doom using the big apoc pie template but loses D3 wounds on each shot.
Also a seer council of sorts and various FA style corsair formations.
Storyline for IA11 – SPOILERS
Basically centres around a lost elder craftworld (of FWs making) search for the spectres phoenix lord to try and restart the aspect. Imperial forces not really aware of why they are being attacked. Campaign scenarios follow the search for the lord with the outcomes of the games determining if he is found.
Future IA books.
Dark Eldar are being worked on but it seems unlikely that they will be in IA12. By the sounds of it more likely 13. One possibility is that they will revisit the IA11 storyline with the DE trying to obtain the CWE tech that was discovered. Possible elder on elder action? Its all up in the air at the moment so is very subject to change. Most of staff seem to be involved with WH forge stuff.
Other releases – carcharodon transfer sheet and elder transfer sheet were there. The IG troop transport has a capacity of 25 I believe. Astral claws upgrades (shoulder pads etc) looked very good.
Inner Geeks Reaver Titan Build Pt. 3
Friday, July 29, 2011
The Big Game II - The Big Game Strikes Back!
This time, the goal will be ONE MILLION points (Say it like Dr. Evil would and you understand the magnitude of what we are going to be attempting!). The Los Angeles Battle Bunker will again be the hub of all activity, and again, you and your gaming group can run a game that will be counted towards the overall game total. It doesn't matter where in the world you live, get your game store involved!
Plus, at the L.A. Battle Bunker we will be arranging the tables differently, so players play across 8', instead of 4'. We have been using this format to good reviews all year. Tables are set up staggered, so you can reach into the center of each table. It is a lot better set-up than last year, which was one of the only things we really felt needed to be changed.
(The previous record for the Biggest Apocalypse Game was 382,000 by Siegeworld)
Total number of models on two tables 864,057
(The previous record for the Biggest Apocalypse Battle was 520,000 by GMI games)
Total number of miniatures 18,592
(The previous record for the most minis in a Single Battle was 6,500 by Siegeworld)
Total number of vehicles 1,752 (Not a record)
Thursday, July 28, 2011
Planetsrike Apocalypse, LA Battle Bunker Battle Report
Tuesday, July 26, 2011
The Animated Space Hulk!
Alec
Inner Geeks Reaver Titan Build Pt. 2
Sunday, July 24, 2011
Inner Geeks Reaver Titan Build Pt. 1
Thanks for stopping by!
Brian
Saturday, July 23, 2011
The Sisters are coming next White Dwarf!
At the start of your Movement phases you generate D6 Faith Points. Any Faith Points that are unused at the end of YOUR turn are lost.
Tests of Faith
An Act of Faith can be attempted immediately before a Sisters of Battle unit acts during a phase; e.g. before the unit Moves, Shoots (or runs) or Assaults.
Each attempt costs 1 Faith Point, if test if failed the point is lost.
To attempt an Act of Faith, select the unit and reduce your Faith Points by 1, then roll a D6 and add the following:
+1 if the unit is led by a Superior (Sister, Celestian, Dominion or Seraphim) or Mistress of Repentance.
+1 if the unit has been joined by a Canoness, Confessor, Saint Celestine, Uriah Jacobus or Arch-Confessor Kyrinov
+1 if the unit has taken at least 1 casualty
All modifiers are cumulative (so with 1 IC in a unit with a Superior that has taken at least 1 casualty only needs a 2+ to be successful)
If the total is equal to or greater than 5 the Act of Faith is successful, the unit immediately gains a bonus and/or special rules until the end of the phase.
IC that have the Acts of Faith rule benefit from any bonuses received by the unit they are with when an Act of Faith is used, likewise the unit receives any bonuses from the ICs Acts of Faith when they are successful. Note you still have to perform 2 different Tests of Faith if you want to use both the ICs and the units Act of Faith.
Saint Celestine
7/7/3/3/3/7/5/10/2+ 4++
Special Rules: Acts of Faith, IC, Fearless, Shield of Faith
Armour of Saint Katherine: Confers a 2+ armour save and 4++ invulnerable save
The Ardent Blade: Power weapon that always wounds on 4+ (unless a lower roll is required). Can also be fired like a Heavy Flamer (Template: S5 AP4 Assault1)
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Fearless, IC, Righteous Rage, Shield of Faith
Heightened Fervour: Counts as having both a Laud Hailer and Simulacrum Imperialis
Mace of Valaan: Power weapon, any model that suffers an unsaved Wound is reduced to Initiative 1 until the end of the following player turn.
Icon of Chiros: All friendly units within 6” are Fearless
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Righteous Rage, Stubborn, IC, Shield of Faith
Protector of the Faith: While alive you can re-roll the dice to determine the number of Faith Points you have each turn.
The Redeemer: His personal shotgun (24” S4 Ap4 Assault 2)
The Banner of Sanctity: Models in Jacobus unit have +1A and Feel no Pain
5/5/3/3/3/4/3/10/3+ 6++
Special Rules: Acts of Faith, IC, Stubborn, Shield of Faith
Act of Faith = The Passion – Assault Phase: Canoness and her unit receives +1I and Preferred Enemy special rule until the end of the Assault phase.
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Celestian 4/4/3/3/1/3/2/9/3+ 6++
Sister Dialogus 3/4/3/3/1/3/1/9/3+ 6++
Sister Hospitaller 3/4/3/3/1/3/1/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Endless Crusade – Movement Phase: Unit gains Relentless and Move Through Cover special rules until the end of the turn.
Battle Sisters 3/4/3/3/1/3/1/8/3+ 6++
Sister Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Act of Faith = Light of the Emperor – Movement Phase: Unit immediately regroups, despite any normal restrictions (enemy within 6”, less than 50%).
Shooting and Assault Phase: Unit can re-roll any failed To Hit rolls of a 1 until the end of the phase.
This Act of Faith can be used in two or more phases if you choose but each attempt costs 1FP and requires a Test of Faith
Celsetian 4/4/3/3/1/3/2/9/3+ 6++
Celestian Superior 4/4/3/3/1/3/2/8/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Hand of the Emperor – Assault Phase: +1S and Fearless until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Sister Repentia 4/4/3/3/1/3/2/8/- 6++
Mistress of Repentance 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Fearless, Feel no Pain, Fleet, Rage, Shield of Faith
Act of Faith = Spirit of the Martyr – Assault Phase: Models killed may make a single attack once all other attacks have been resolved.
Wargear: A Sister Repentia has an Eviscerator; a Mistress of Penitence has power armour, two neural whips, frag and krak
Ecclesiarchy Preacher 3/3/3/3/1/4/2/7/5+ 4++
Special Rules: Acts of Faith, IC, Shield of Faith
Righteous Rage: When a model with this rule assaults the unit may re-roll to hit.
Wargear: Flag armour, laspistol, chainsword, frag, krak, rosarius
Crusader 4/3/3/3/1/3/1/8/5+ 3++
Death Cult Assassin 5/3/4/3/1/6/2/8/5+ 5++
Special Rules: Feel no Pain (Arco-flagellants only).
Uncanny Reflexes: Death Cult Assassins has a 5++ invulnerable save
Wargear: A Crusader has flak armour, power weapon and storm shield.
An Arco-Flagellant has arco-flails (close combat weapon).
A Death Cult Assassin has flak armour and two power weapons.
Seraphim 4/4/3/3/1/3/1/8/3+ 6++
Seraphim Superior 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Hit and Run, Shield of Faith
Act of Faith = The Emperor’s Deliverance – Shooting Phase: Re-roll any failed To Wound rolls until the end of the phase.
Seraphim Pistols: Any model in a Seraphim squad that is armed with two pistols can fire both in the Shooting Phase. If they do so, they can fire no other weapon that turn.
Angelic Visage: Seraphim re-roll failed Act of Faith rolls and failed Invulnerable saves granted by the Shield of Faith special rule
Wargear: Power armour, two bolt pistols, frag, krak, jump pack
Dominion Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Scouts, Shield of Faith
Act of Faith = Holy Fusillade – Shooting Phase: All weapons in unit becomes twin-linked until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Retributor Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Divine Guidance – Shooting Phase: All weapons in unit become Rending until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak
BS4 13/11/10
Special Rules: Shield of Faith
Wargear: Exorcist missile launcher, smoke launchers
Unit Type: Walker, Open-topped
Special Rules: Rage, Shield of Faith
Unstoppable Rampage: Penitent Engines ignore any crew shaken and crew stunned results on the Vehicle Damage tables.
Battle Frenzy: Every unsaved wound inflicted in close combat generates an additional attack. These extra attacks do not generate further additional attacks.
Wargear: 2 DCCW with built in Heavy Flamers. Note that the bonus for being equipped with 2 DCCWs is already included in the PEs profile
BS4 11/11/10
Transport: 10 models, it cannot transport models in Terminator armour.
Fire Points: 2 from top hatch
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Repair: If immobilised for any reason can attempt to repair instead of shooting. On a D6 roll of 6 the vehicle is no longer immobilised.
Wargear: Storm bolter, smoke launchers
BS 4 11/11/10
Transport: 6 models, it cannot transport models in Terminator armour.
Fire Points: None
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Wargear: Twin-linked heavy flamer, smoke launchers
Contribute to Heroes of Armageddon - LAST DAY!
Today is the last day to get your ticket for the Heroes of Armageddon project! And if you don't know what that is, you need to crawl out from under the rock you are gaming under. I already spent $ 100 on tickets and I hope you all will donate whatever you can!
Friday, July 22, 2011
Machinator's Land Raider Mk 1.5
The treads where a bit more difficult. As they are quite a bit longer than the standard LR treads I had to widen the radius at the very front of the track unit so that they wrapped around properly. This was done by adding a couple of plastic strips that added about 1/8 of an inch thickness around the track front. I then chopped off the raised edge along the top of the track unit and raised it up about a 1/4 of an inch making a continuous path for the treads.
I then rounded off the sharp edges and began putting on the treads and after some adjusting I actually got them all to fit (40 on each side). Finally it was patched and cleaned up. I also added some 0.35 inch rivets to blend together the new with the old.
So now it's off to it's new home. Overall a fairly quick and fun project.
Thursday, July 21, 2011
Tom McBride Doom Blaster up for Auction on eBay!
Wednesday, July 20, 2011
Dragonforge Flying bases rule the skies!
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This web site is completely unofficial and in no way endorsed by Games Workshop Limited.
The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
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