Monday, March 28, 2011

Bridge over the River WAAAAGGGHHHH - Part 2

The game had two main objectives.  First, the Orcs had to get their 3 Gargants across a 6' bridge, starting 12" in.  They were given a 12" movement and an optional 3D6" turbo-boost if they chose instead.  So if after 4 turns, they were within 12", they would win that objective, as top of 5 they would cross the bridge.

The Orcs also had a Doomsday missile that used the rules of a Deathstrike missile.  If they could fire that, then the Hive City was in deep trouble!

The Adventurer's Guild crew built an awesome Orc lander. It was only terrain, but it anchored one side of the battlefield.

The Orc Lander was 4 feet long!



The Orcs crash into the Imperial Lines on the Imperial side of the table.

Greg's Orc Carrier makes its combat debut!

The Hades breaching drills emerge around the Orc Doomsday missile!

The Orc Gargants drove steadily across the bridge, running over Drop pods and shrugging off a vortex grenade!  But ultimately they fell short.

Meanwhile the Templars Sanguine's Sternguard squad blew up the Doomsday Missile (which had 4 structure points) on turn 3 after 6 Hades Breaching drills failed to destroy it.  The Missile then blew up in an Apocalyptic explosion, which we all agreed should be resolved like a Warlord Titan, since it was, after all, a DOOMSDAY missile!  It took about everything on half the table with it!

In the end the Orc invasion was stopped, and fun was had by all.  And the armies were truly beautiful.

Alec

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