Tuesday, December 28, 2010

Valkyries in Apocalypse


Valkyries are obviously very popular in 40K as well as Apocalypse.  Not only are they cool models, they are very useful units to have in both games.  I personally have 6 Vendettas and 3 Vultures in my army.  In Apocalypse you must have both air power and AA in order to deal with all threats.

The strength of these platforms comes from their ability to apply firepower ANYWHERE on the table.  Plus they hit side armor on vehicles.   

But rather then writing about what these units can do, I want to clarify how you play the Valkyrie in Apocalypse as there is often confusion.

LATEST RULES

The most important part of using Valkyries in Apocalypse is to understand that the latest rules for the Valkyrie, that make the Valkyrie a flyer in Apocalypse and which  update the Imperial Guard codex and Imperial Armor Volume One (where the Valk first appeared) are on the Forgeworld website here:


VALKYRIE AIRBORNE ASSAULT CARRIER . . . . . . . . .100 PTS
Armour
BS Front Side Rear
Valkyrie 3 12 12 10
Options:
• Any Valkyrie may replace its multi-laser with:
- Lascannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 pts
• Any Valkyrie may exchange both its Hellstrike missiles for:
- Two multiple rocket pods . . . . . . . . . . . . . . . . . . . . . .30 pts
• Any Valkyrie may take a pair of sponsons armed with:
- Heavy bolters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts

*In games of Apocalypse the Valkyrie is treated as a Flyer with hover mode.

Grav Chute Insertion
If the Valkyrie has moved flat out, passengers may still
disembark, but they must do so as follows. Nominate any
point which the Valkyrie or Vendetta moved over and deploy
the squad as if it were deep striking onto that point. If the
unit scatters, every model must immediately take a
dangerous terrain test. If any of the models cannot be
deployed, the unit is destroyed as described in the 1-2 result
on the Deep Strike Mishap table.


So it is always good to follow the Forgeworld updates as they are pretty good at keeping their rules up to date.  The Imperial Armor Volume 2 update, is actually in V 3 now.  The above rules supersede the Imperial Guard Codex as well.

HOUSE RULES

Now, the only problem here is that it make the Valkyrie the only flyer besides a Thunderhawk with Armor 12.  (An Manta has armor 13/12/11 but is 2,000 points!)  And the Thunderhawk is an orbital lander with ceramite shielding.  No way a standard planet-based flyer has the same armor.  So, for game purposes, we have adopted a House Rule at SoCal Apocalypse making a Valkyrie that is treated as a Flyer as armor 10.  So we allow you to use your Valkyrie as EITHER an Armor 10 flyer, or an armor 12 skimmer. 

This has proven a great, very well balanced house rule and most gamers have no problem with this.  It makes a lot of sense, and every Apoc game club I play with has adopted this house rule.   


There is a discussion on this on the Apocalypse40K forum and needless to say, there are many opinions on how to treat Valkyries.

Alec

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