Thursday, August 15, 2013
Tyranids Inbound After Marines!
Seems the Nids are going to be coming in November.
Larry at BoLS posted these rumors.
The Hivemind is drawing closer. Here is the latest batch on the Tyranids.
Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.
Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.
"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW
Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentative powers.
Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricey.
Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.
Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.
So enjoy your safety while it lasts. The endless swarm is coming to turn your planet to pulp.
Loken
"BIG BUG" - Norn Queen? Dominatrix?
ReplyDeleteSounds great, I knew I had a Tyranid army kicking around somewhere for a reason...
ReplyDeleteIt would be nice if you didn't have to buy a 3rd HQ to open the other slots as allies only need 2 HQs total 1 for the primary and 1 for the ally.
ReplyDeleteI don't think I've ever been so excited
ReplyDeleteHope Hormagaunts get a just as good a reason be fielded as much as termagants
ReplyDeleteHope there is a serious upgrade on their weapons. they seriously suck compared to most shooty armies!
ReplyDeleteAnd make termi's and hormi's worth the points talk about 2 useless troop choices!
How about a plastic Hierodule kit??? PLEASE!!!