Thursday, September 27, 2012
Horus Heresy - Flugrim and Mortarion Rules
Max over at Darog's Company has been on fire as of late and posted this information on the rules for the two Primarchs Flugrim and Mortarion for the new Forge World Horus Heresy release.
Fulgrim the Illuminator - 380 points
WS 8
BS 6
S 6
T 6
W 6
I 8
A 5
Ld 10
Sv 2+
Unit Type: Infantry (Character)
Unit Character: 1 (Unique)
Wargear:
The Gilded Panoply
2+ Armour, 5+ Invun (this increases to 3+ in combat)
Should Fulgrim pass an Armour or Invun save on a 6, the unit that inflicted the wound must pass an initiative test or be Blinded
The Blade of the Laer
Str - As User
AP 2
Type
Melee, Rending, Specialist Weapon, Two Handed
Fire Brand
Master Crafted Volkite Charger which also has Shred
Krak and Plasma Grenades
Special Rules:
Primarch
Sire of the Emperor's Children
Fulgrim has Crusader, and must always issue and accept challenges if there is someone in combat with WS 5 or higher
Whilst Fulgrim is on the board, all units with Legiones Astartes (Emperor's Children) gain +2 to combat res, and reserve rolls may be re-rolled
Sublime Swordsman
His invun is increased to 3+
He gains more attacks equal to how much his Initiative is better than his opponents
Strategic Planning
A single Warlord Trait from any table may be CHOSEN for Fulgrim
Bulky
Mortarion the Reaper - 425 points
WS 7
BS 5
S 6
T 7
W 7
I 5
A 5
Ld 10
Sv 2+
Unit Type: Infantry (Character)
Unit Character: 1 (Unique)
Wargear:
The Barberan Plate
2+ Armour Save, 4+ Invun
Silence
Str +1
AP 2
Type
Melee, Instant Death, Sunder (may re-roll armour pen rolls), Unwieldy, Two Handed, Sweep Attack (may exchange all attacks to attack every model in base contact)
The Lantern
Range
18"
Str 8
AP 2
Type
Assault 1, Sunder
Frag Grenades
Phospex Bombs (unlimited) - his have a range of 12"
Special Rules
Primarch
Sire of the Death Guard
All Death Guard have Stubborn
All of their Frag Grenades, Frag Missiles, and Havoc Launchers have Poisoned (4+)
Shadow of the Reaper
Leadership against Fear tests caused by Mortarion suffer a -1
If he isn't in combat or a vehicle in the player's shooting phase, Mortarion may redeploy him (not deep strike) by passing a Ld test
Must be within 10" of starting position, may not finish within 3" of an enemy
May not be placed in a vehicle, building, or impassable terrain
If he was part of a unit he leaves it (obviously)
He may declare charges after performing this move, but it counts as disordered
Preternatural Resilience
Mortarion re-rolls failed Toughness tests and "It Will Not Die!" rolls
Automatically passes any dangerous terrain
Any weapon that wounds on a flat dice roll (for example poison) will only hurt Mortarion on a 6
Witch Spite
Deny the Witch on a 4+
Very Bulky
Well, I for one can't wait to field these guys in a game. Bring on the loyalists!
Thanks again to Max!
Loken

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