tag:blogger.com,1999:blog-5195382392714943771.post2761530858896585098..comments2023-11-21T21:21:34.571-08:00Comments on Heresy30K - The Horus Heresy Blog: Thoughts on Space MarinesLokenhttp://www.blogger.com/profile/02691752735271380898noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5195382392714943771.post-32709793211432199342011-12-10T20:40:55.044-08:002011-12-10T20:40:55.044-08:00Ugh, I hope their points cost sky rockets if these...Ugh, I hope their points cost sky rockets if these are implemented in the fabled sixth ed lol.<br /><br />The games are already too centered around them anyways XD<br /><br />*my views are not influenced by playing DE...*Scrap Squarehttps://www.blogger.com/profile/00419172745610764769noreply@blogger.comtag:blogger.com,1999:blog-5195382392714943771.post-83860013433012220962011-12-10T14:06:03.857-08:002011-12-10T14:06:03.857-08:00I think we'll see marines re-buffed in sixth e...I think we'll see marines re-buffed in sixth edition.<br />I'd like to see power armored units reroll failed dangerous terrain tests, too.Son of Dornhttps://www.blogger.com/profile/04694742423899579008noreply@blogger.comtag:blogger.com,1999:blog-5195382392714943771.post-27942504227975260532011-12-10T09:26:47.622-08:002011-12-10T09:26:47.622-08:00Yeah, you know I edited my post because you remind...Yeah, you know I edited my post because you reminded me that my buddies made Heavy Bolters Assault 3, 24". Makes sense.Lokenhttps://www.blogger.com/profile/02691752735271380898noreply@blogger.comtag:blogger.com,1999:blog-5195382392714943771.post-8622514486774629502011-12-10T09:01:56.863-08:002011-12-10T09:01:56.863-08:00The rules for Space Marines can be made to be as a...The rules for Space Marines can be made to be as awesome as their fluff this way:<br />1) bolters are now Assault weapons, as you point out above.<br />2) all space marines have the Stubborn, Night Fighting, Feel No Pain, and Counterattack abilities.<br />3) all space marines have a main weapon (a bolter, special weapon, or heavy weapon, depending on their role), a bolt pistol, and some sort of close combat weapon. That combined with Counterattack gives even a heavy-weapon marine 3 attacks in almost all situations. Dare any opponent try to charge them?<br />4) bring back Overwatch or give the Marines a stand-and-shoot ability (I'd like to see that as a standard ability for ever race). Assaulting a Tactical squad would be brutal - 10 bolt pistol shots (at BS 4 but -1 to hit, that's still 5 hits and 2-3 wounds), then 30 attacks from the Marines when it's their turn.<br />5) Give Devastators the Long Fang ability to split their fire (even if there can only be 4 heavy weapons).<br />6) Give Terminators 2 wounds.<br /><br />So, for the most part I'm suggesting having the Wolves rules as the base for a new SM Codex, minus the Wolf Guard, the special characters, the HQ units, and the Mark of the Wulfen.Doc Railgunhttps://www.blogger.com/profile/16808605139309232776noreply@blogger.comtag:blogger.com,1999:blog-5195382392714943771.post-28753792775683658242011-12-10T08:23:20.339-08:002011-12-10T08:23:20.339-08:00Nifty house rules! My group has some similar, one ...Nifty house rules! My group has some similar, one thing that we did that you didn't is we have made heavy bolters in tac and CSM squads Assault 3 weapons. <br /><br />It just makes sense when you look at a heavy bolter compared to the other heavy weapons. It's not an accurate fire weapon like a the other heavies, we can totally see it as a move and shoot from the hip weapon.Big Jimhttps://www.blogger.com/profile/10363832056474538807noreply@blogger.com