Monday, March 28, 2016

Black Library Releases The Seveth Serpent




THE STORY

Since the near-destruction of the Iron Hands, Raven Guard and Salamanders on Isstvan V, scattered warbands from these ‘shattered Legions’ have waged a guerrilla war on Horus’ forces across the galaxy. Now, the crew of the Sisypheum are drawn into a covert assault on a hidden Alpha Legion outpost – an assault orchestrated by none other than the infamous warleader Shadrak Meduson himself. But what does Meduson really hope to make from such a bold move against the sons of Alpharius, arguably the undisputed masters of deception…?

Written by Graham McNeill


You can order it on the Black Library website.

Loken

 
 

Wednesday, March 2, 2016

Horus Heresy Review - Thallax



A blog by guest author Rob Hill of From the Horus Heresy to Infinity and Beyond.

I am going to review them as a unit that fulfills an excellent troop slot in any 30k Mechanicum army. These are some absolutely fantastic troops that have toughness, mobility and a good swiss army knife of options to tailor them for specific goals.  

Stats
Thallax are mini monstrous creatures with an excellent strength and toughness coupled with 3 whole wounds! As a basic troop! They are pricey at 40 points each with only a 4+ save, but they also have a 6+ FNP to mitigate that somewhat as well as their base toughness making them harder to wound and multiple wounds requiring some seriously dedicated fire power to take them out. Bear in mind they will also only be insta-killed by S10 weaponry or instant death/remove from play special rules. 

WS  BS  S  T  W  I  A  LD  Sv
  3     4    5  5   3   2  2   8     4+
Thallax also come with the stubborn special rule, so with a marine competent level of leadership 8 they will not often be breaking. As jet pack infantry they are also bulky, which has little pertinence unless you are considering taking them in a Triaros armoured conveyor, however I will cover this build in a separate post for the Triaros.
Finally its worth noting that with some of the special rules and equipment upgrades available to this unit, they can be pretty decent in close combat with 2 attacks base. A base squad of 3 will put out 9 strength 5 hits on the charge which is nothing to sniff at in a pinch, even before you upgrade them. If you just add additional bodies, of which 6 can be taken, then they will do a fair number!

Equipment
Baseline equipment for the Thallax are the Lightning Gun and Djinn-sight. Djinn-sight represents their enhanced sensory system which is boosted through their augmetic helm. This beautiful piece of equipment causes -2 (2!!!!) to your opponents cover save when you shoot at them. This is absolutely fantastic and is key to how you utilise the Thallax. In terms of their basic guns, they have the following profile
Lighting Gun - S7, AP5, Heavy 1, Shred, Rending, 18" range.
At strength 7 you will be wounding most things on a 2 with a re-roll. Albeit this is a low rate of fire, but on a 6 you will ignore any armour. These guns don't excel at a great deal to be honest and so you will invariably want to give them some upgrades. Available to the Thallax are melta bombs (whole squad), a Photon Thruster, Phased plasma-fusil, multi-melta, multi-laser and an Irad-cleanser (1 per 3). The multi-melta and multi-laser are as standard but the other profiles are as follows:
Phased Plasma-fusil - S6, AP3, Salvo 2/3, 24" range.
Photon Thruster - S6, AP2, Heavy 2, Lance, Blind, Gets hot, 48" range. 
Irad-cleanser - S2, AP5, Assault 1, fleshbane, Rad Phage, Template.
The phased plasma-fusil is essentially 24" assault 3 due to jet pack infantry being relentless and so is an excellent troop killer with that AP3 and relatively high rate of fire. Its range is short but better than your standard guns which plus your mobility shouldn't be an issue. The Photon thruster has excellent range and a brilliant AP2 but you can ignore lance as you shouldn't be shooting at anything above AV12 and gets hot makes it a no-no for me. You can bleed wounds on a heavy 2 with only a 4+ save. Unlike battle-automata such as the Castellax with a Darkfire cannon you can't regain wounds. 
The irad cleanser is beautiful, yes it has a low AP5 but fleshbane you will wound on 2+ and rad phage will PERMANENTLY lower S and T by -1 for the rest of the game!
The multi laser adds a nice rate of fire to the squad but the multi melta should be skipped as melta bombs are better, with 3 attacks and circumventing armoured ceramite. You also have the option to take heavy chainblades for each thallax to increase their attacks to S7 and AP4. 
Thallax also have the option of an augment upgrade which gives them additional rules to help specialise their role, these range from 10-25 points:
Icarian: If stationary the Thallax gain skyfire and move to heavy support instead of troops. This doesn't sound amazing to begin with on basic troops, but even with the lightning guns you have to remember that you are putting -2 to there cover save so jinking on a 5+ at best! that will be 3 to glance the weakest vehicles and so they make a great little anti-air threat in a list low on flyers.
Ferrox: Grants rage and rending to close combat attacks. This gives them 4 S5 rending attacks on the charge. Though they now can't upgrade their lightning guns.
Destructor: Grants Tank Hunter special rule, brilliant when you give them melta bombs to ensure a big bang.
Empyrite: Gains a teleportation deep strike, which plays a role in Zone Mortalis but can be ignored here really. 
Overview - Thallax have a whole host of options and permutations open to them that allow you to really customise them as a unit. This is great but also can lead to the trap of investing to many points on a unit that only has a 4+ save.

Utilising
Personally I like to keep these squads small with 3-5 members and relatively low on upgrades. Melta bombs and Ferrox put a 3 man squad at 175 points. But they can literally threaten everything now, even charging a blob will put out 12 attacks, they can take pot shots at high toughness units and can melta bomb any vehicle into non-existence. If you have the points however, 6 man squad with plasma-fusils is a nice build. The 4 Thallax with lightning guns can still rend and take out 2+ saves and you have 6 S6 Ap3 shots pumping out of this unit. Icarian as an upgrade really does add some much needed skyfire ability to this list and any of the high rate of fire guns like the phased plasma-fusil/multilaser will help saturate flyers with their reduced jink saves. Though icarian plus melta bombs does allow you to tickle flyers as well as take out tanks. 
Overview - Much more so than Castellax, Thallax are a pick and mix unit and I couldn't possibly cover the whole scope of builds possible with them, but I would always suggest that you keep them focused on one priority with contingency for another, melta bombs are I think the best contingency as they will always present a threat to tanks on such a mobile unit, beyond that you can choose as you like. 

Peace out,

Rob Hill

Labels

3D Printing (7) 40K Fluff (3) 40K Nation (2) 6th Edition (32) 7th Edition (8) Aaron Lovejoy (2) Accessories (4) Adepticon (10) Adeptus Mechanicus (19) Aetherium (1) Airbrushes (1) Alan Bligh (1) Alpha Legion (9) Analytics (1) Anvil Eight (1) Apocalypse (43) Apocalypse Games (6) Apocalypse World Records (9) Armies (2) Art (2) Astra Militarum (1) Battle Reports (20) Battlefleet Gothic (2) Battlefoam (3) Battlefront Miniatures (1) Betrayal at Calth (7) Big Daddy (1) Black Templars (3) Blood and Skulls Industry (7) Blood Angels (21) Blood Ravens (1) Campaign (1) Chainsword (1) Chaos (18) Chaos Space Marines (35) City Fight (1) Collectors Editions (1) Conquest (2) Conventions (1) Conversions (14) Cosplay (5) Crimson Templars (5) Daemons (4) Dark Angels (29) Dark Eldar (5) Dave Taylor (2) Dawn of War (1) Death Guard (1) Death Korp of Krieg (1) Death Korps of Krieg (2) Dice of War Games (2) Digital Downloads (2) Dreadnoughts (2) Dreamforge (7) Drop Zone Commmander (1) Dust (1) eBay (6) Eldar (33) Emperor's Children (1) Eternal Crusade (1) Events (2) Facebook (1) Fantasy Flight Games (5) FAQ (6) Feast of Blades (1) Fellblade (14) Finecast (2) Flames of War (2) Flash-Gitz (1) Flyers (16) Forge World (394) Fraud (2) Games Workshop (77) Gamesday (1) Garro (1) Giveaways (8) Grey Knights (5) Heresy Trading (1) Hobby Articles (26) Hobby Supplies (1) Horus Heresy (333) Horus Heresy Weekender (31) House Rules (7) Imperial Fists (12) Imperial Guard (25) Imperial Knights (22) Inferno (6) Inquisition (3) interviews (4) Iron Hands (8) Iron Warriors (5) KICKSTARTER (7) Killzone (1) Knight Titans (5) Legal Issues (3) Legio Custodes (21) Legion of the Damned (4) Leviathan Crusader (1) Lord Inquisitor (12) mastadon (1) Mastodon (1) Mechanicum (9) Minotaurs (1) Mobile Devices (1) Moritat (1) Necrons (14) New Releases (4) Night Lords (4) Objective Scoring (2) Orks (28) Painting (4) Plastic 30K Kits (1) Podcasts (1) Primarchs (2) Privateer Press (1) Prospero (3) Raven Guard (8) Ravenguard (1) Resin accessories (108) Retailers (7) Roboute Guilliman (1) Rumors (95) Salamanders (5) Scam Alerts (1) Scratch Builds (24) Siegeworld (5) Sisters of Battle (11) Sisters of Silence (8) SoCal Apocalypse (5) Solar Auxilia (12) Sons of Horus (4) Space Hulk (3) Space Marines (55) Space Wolves (13) Special Ops (1) Starter Set (5) Stormbird (1) Supplements (2) Tactics (1) Tallarn (1) Talons of the Emperor (1) Tau (19) Terrain (15) The Big Game (20) The Big Game 2 (17) The Big Game 3 (14) The Big Game 4 (3) The Black Library (117) The Emperor (1) The Inner Geek (4) Thosand Sons (3) Thousand Sons (15) Thunderhawk (4) Titans (24) Tom McBride (33) Tools (1) Tyranids (13) Ultramarines (12) Video Games (16) Videos (1) Wahammer 40k (3) Warhammer Forge (1) Warhammer World (6) Warhawk (3) Warhound Titan (2) Warlord (16) Warmachine (1) Week in Review (1) White Dwarf (10) White Scars (4) WIP (2) Word Bearers (4) World Eaters (3)

Disclaimers

Apocalypse40K is a registered trademark of Dice of War, Inc.. ©Copyright 20010-2013. All rights reserved.

Warhammer 40,000
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

Warhammer
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

The Chaos devices, the Chaos logo, Citadel, Citadel Device, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, Lord of Change, Nurgle, Skaven, the Skaven symbol devices, Slaanesh, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.


General This web site is completely unofficial and in no way endorsed by Games Workshop Limited.

Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.